Tag Archive: ZombiU

Mar 27

Question: What is Your Favorite Part of Gaming?

Sorry I haven’t posted a real article since my full analysis of Year Walk, but I’ve been really busy as of late and enjoying the articles of our other fantastic writers. That said, I still want to get to know the gaming community a little bit better, either the ones that visit us regularly or …

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Feb 04

The Last of Us Game Footage – Going Head to Head With ZombiU

The Last of Us Naughty Dog has recently let me down with Uncharted 3. I loved Among Thieves, but there was something about Drake’s Deception (actually I know every little reason why) that just made the whole experience completely underwhelming. Because of that, I wasn’t interested in The Last of Us at first, even though …

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Jan 25

Speculation Friday: Game Crossovers I Would Like to See

So in the latest Nintendo Direct, Mr. Satoru Iwata introduced something that I never would have expected: a crazy crossover between Shin Megami Tensei and Fire Emblem. It seems to be a trend since I think Pokemon Conquest was fairly well received, which itself was a crazy cross over between Pokemon and Nobunaga’s Ambition. Other …

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Jan 05

Gamasutra: Why Horror Games and Co-Op Don’t Naturally Mix

An excellent article on Gamasutra discussing why horror games and co-op don’t exactly blend well together. This critique is very spot on, analyzing horror character archtypes and the impact they have on the audience.   Many things that are suppose to be scary, I think, are much less scary when you throw in friends, or …

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Dec 29

Question: What Makes a Perfect Game?

Kotaku published an article detailing 8 “rules” the author felt goes into making a perfect game. Now, while I think his rules are so broad they border on meaningless, it still is an interesting question. With video games being so diverse, how can any set of rules be put into place for making a game …

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Dec 20

Just Like in the Movies: The Right Way and the Wrong Way Games Should Emulate Film

When people say that video games are becoming more cinematic, they usually talk about a couple of things: the story, the visuals, and the cutscenes and everything in-between that makes them all work. While some herald this as something great and makes games more appealing to the masses while still retaining the “hardcore” elements that …

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Dec 13

Super Survivor – Zombies and Mario In One Horrifying Experience

A cross-over between New Super Mario Bros. U and ZombiU. If only the zombies in ZombiU were this easy to kill and evade.

Sep 02

ZombiU: To Survive, Just Enter this Four Digit Code – 432—–

Each time I see more about ZombiU, the more I’m going to swallow my fears and play it. I saw that unfinished code written in blood on the wall and I thought that was just the icing on the horror cake.

Aug 25

ZombiU is Looking Like the Game for Mii – Developer Diary

While a ton of games could be considered cliche because they feature zombies, that doesn’t mean there isn’t such a thing as a fresh spin on things. I’m really liking the direction in which ZombiU is going. Not only does having the 2 screens really up the tension, since the game is going to holding …

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Jul 14

ZombiU Gets Ready Jump Scare You

ZombiU Call me a weenie, but I am not a fan of horror games, especially ones with tons of jump scares. But darn it ZombiU is looking really awesome, with some dynamic AI, some really scary set pieces, and the innovative way it uses the controller screen and the big screen. This is definitely a …

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Jun 28

Life and Death in Games: Analyzing the Mechanics of Health and Death

One of the most standard mechanics in most video games is the health bar, and connected to that, death. Thematically, death has presented several issues when discussing video games as a form of artistic expression. Many games do not, or more often than not, cannot treat death in a realistic and expressive manner either because …

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Jun 06

ZombiU: Showcasing The Best New Wii U Features

While a lot of people may not get what makes the Wii U so fascinating, this trailer should explain it. I love the fact that real-time menus can be just as intricate as normal ones, but still be in real-time. I love the fact that things like scanning and aiming through scopes can be done …

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