So last week I discussed my experience with the core of the Ipad game Year Walk, dissecting each of the game’s puzzle on both a mechanical and emotional level. I also left off explaining my frustration about a box that appears at the beginning of the game and is never brought up by the end, …
Tag Archive: Uncharted
Jan 07
Screw Attack’s Top 10 Snow Levels
ScrewAttack’s Top Ten I love snow levels. I don’t know why, but whether it’s in Star Wars or Mario Kart 3DS, if the level has snow, it has a place in my heart. While I do agree on with most of the levels on this list, I think there are a few that they forgot. …
Jan 04
Speculation Friday: Franchises That Need a Trading Card Game
So I’ve done what franchises need a fighting game and which game franchises need spin-offs, but you know what I really love? Trading card games. I’ve discussed why I love them so much already and why more game developers should think like card game designers, but when a series rich in story, characters, lore, etc. …
Dec 22
Nathan Drake Vs. Altair – Killing Machine Deathmatch
I have a theory, that Nathan Drake might actually be an Assassin. It would explain a lot of his super human abilities. Plus all the magic and mystical stuff he finds on his journeys could just be “space wizards”. Overall, this was a pretty well put together little fight scene. I enjoyed two particular aspects …
Dec 21
Speculation Friday: The End Times
Since the world is supposed to end today, and it didn’t/probably won’t happen barring zombies, let’s talk about games and the portrayal of the end of the world. Not most often, games use the end of the world in one of two ways. Either as something that must be prevented or something that …
Dec 20
Just Like in the Movies: The Right Way and the Wrong Way Games Should Emulate Film
When people say that video games are becoming more cinematic, they usually talk about a couple of things: the story, the visuals, and the cutscenes and everything in-between that makes them all work. While some herald this as something great and makes games more appealing to the masses while still retaining the “hardcore” elements that …
Nov 28
The TCG Philosophy For Video Games
Aside from video gaming, one of my favorite hobbies is playing (and sometimes creating) trading card games. For a long time now I’ve been a big Magic: The Gathering player but I started in the Pokemon Trading Card Game and have dabbled in games like Yu-Gi-OH from time to time and each time that I …
Nov 20
The Next Uncharted Game Revealed…Sort Of.
My love for the Uncharted series has been strained lately. I didn’t care too much for Uncharted 3, and I don’t own a Vita. However, following Naughty Dog trends, I was expecting Nathan Drake’s next outing to be a kart racer. Instead, what we’re getting is much…cooler. I love trading card games. I wish I …
Aug 31
Old School vs. New School
Now this is the kind of game I want to see. All these major video game characters against…I don’t really care. Also, instead of a fighting games, I really do think that Sony should have made a third-person shooter. This video shows us that it would actually be kind of badass to have Nathan Drake …
Aug 21
Solo to MMO: The Loss of Focus in Gaming
A dusty, abandoned favilla on the edge of town surround you as the sounds of gunfire echo all around the scenery of the abandoned playground you found yourself to hide. The one minute warning goes off and the man running to your left suddenly gets gunned down. You know it was the sniper in the …
Aug 17
Speculation Friday: Spin-Off Games
In the last couple of weeks since Kingdom Hearts 3D came out, I’ve read from various message boards and news sites people once again talking about the series and when 3 is coming out. In these discussions, the concept of spin-off games is often brought up, being games that expand the story but otherwise aren’t …
Jul 25
Random Elements Done Wrong in Future Soldier: Requires More Thought Not Bigger Maps
If you have followed some of my earlier articles, you might know that I don’t just like the idea of random elements in games, I embrace it. Random elements can make games that requires more than just practice and planning, but also requiring quick, adaptive thinking and excellent foresight. When random is done right, games …
