Last week at GDC I attended a presentation that discussed romance in video games such as Mass Effect and Dragon Age. While the speaker gave some very interesting statistics in which characters were more popular and how gendered personality types play an important role in creating these types of characters, something that struck me as …
Tag Archive: Mass Effect
Apr 02
QTEs: Not As Bad As We Think
Are QTEs really as bad as we think they are? I struggle with this debate. Yeah, QTEs (Quick Time Event) are bad and annoying when overused and done wrong. They also seem like a lazy gameplay mechanic for a game especially one that could push the limits even further. Why prompt a button press when …
Jan 07
FemShep – Project Cosplay
Good cosplaying is always something that might go under appreciated by the uninitiated. It was fascinating to see not only the process of how this cosplayer created her costume, but to also hear some critiques from a master. It’s something you rarely see I feel. Costume making is a very practical art to be in …
Dec 13
Gamasutra: Controversies and Disappointments of 2012
Gamasutra keeps rolling out the lists of top 5s of 2012 list. This time, we got controversies and disappointments. On the controversy side, the Mass Effect ending controversy is an interesting one. As the article states it calls in the auteurship of a developer. Who decides how a game’s story should be written? At …
Oct 08
Red Sand – A Mass Effect Fan Film Starring Mark Meer (The Voice of Commander Shepard)
I don’t know much about the Mass Effect games other than the stuff surrounding the ending of Mass Effect 3, but this prequel fan movie definitely has me kind of interested. It’s a pretty cool video with a pretty cool art direction. I love the way the Red Sand criminals look (reminds me of something …
Sep 27
Destructoid: Ludonarrative Dissonance and the Roadblock to Realism
So here is a pretty interesting article about the ludonarrative dissonance, using games like Bioshock and Mass Effect as examples. This concept is something that I think every game designer/game story writer should have in mind, as the break in immersion can really effect the immersive aspects of the game in a negative way. …
Sep 06
Mass Effect 3: Leviathan DLC Review
Bioware has been in an odd state these days, what with the original disappointing endings and the huge fan revolt in a want to see a new set of ones. They remedied that with the Extended Cut, making each selection so very different in their own rights (as they should have been), and back at …
Aug 14
Video Games Tourism and the Prioritization of Fantasies
To be frank: quite a lot of current-gen video games feature environments that lack a certain creativity and intrigue. Today’s video game player can boldly venture into worlds of browns, blues, and greys. In short, they are not worlds that I would want to visit as a tourist. Even one of the more colourful–in …
Jul 17
Machinima: How Mass Effect 3 Should Have Ended
I’m a huge fan of Mass Effect 3. So to hear other people who’re also huge fans say that the ending sucked pissed me so much. I’ve invested hundred of hours playing and replaying all 3 games and continuing them through to the next phase of Shepard’s adventure. This video gives me mixed feelings. On …
May 14
Art of the Instakill
Instant kills can be the most satisfying element or the more frustrating element in a big multiplayer game. On one hand, they require a lot more work to get than just regular kills, either being a melee attack up close, having to be right behind the enemy, or requiring precise aiming. On the other hand, …
Apr 08
Weekly Update #19: Was Xenoblade Chronicles Worth It?
So only a few days ago I went to GameStop and picked up Xenoblade Chronicles, the long awaited Wii exclusive JRPG that was the first game in Operation Rainfall, a movement to help the Wii get out of the long drought of high profile games.So the question is, was it worth Nintendo’s time to localize …
