Tag Archive: Journey

May 17

Stay Cool in the Summer With Video Game Themed Paper Fans – SarurunKamui

When teachers told Deviantartst SarurunKamui to stop wasting time and making fans out of old homework assignments, her response was of course to make really awesome video game themed paper fans. Okay, I don’t really know how the story goes, but it ends with Deviantartist SarurunKamui creating really awesome video game themed paper fans. They …

Continue reading »

Mar 09

Journey Medley by Taylor Davis

Journey. What are doing? Journey. Staaahp! Seriously, it seems like every time I open my web browser there’s another barrage of musical reasons for why I need to buy and play Journey.

Mar 05

Listen to the Entire Soundtrack From Journey (With Behind the Scenes Annotations)

I’ve seen people play Journey. I’ve heard all the great things about it people have said. Still, I haven’t played it. Between the loads of other indie games I’ve been studying in preparations for making my first professional game, Journey was just one of those games that have constantly slipped my mind. Though after listening …

Continue reading »

Oct 01

Architecture of Video Game Space

I’m a bit of an architecture nerd. Hell, I grew up in a household where I knew about Frank Lloyd Wright’s Fallingwater before I went to kindergarten. I would read interior design and architecture magazines happily as a kid. My current favourite architects are Safdie, Hadid, and Gehry. And they strongly influence this coming rant. …

Continue reading »

Aug 25

Morality and NPCs

Two interesting things happened recently when it comes to discussing the moral schemata of video games. One was a hoax of a Minecraft experiment, which purported to show that people are inherently selfish and evil, given the (probably fake) experiment’s resource hoarding, gang politics, and scorched-earth policies. On the other side of the spectrum, Telltale …

Continue reading »

Aug 16

The Trouble with Death

In video games, your character will die. Sometimes on boss fights, sometimes to average grunts and it generally means nothing, other than possibly making you a bit frustrated at the game. There are no consequences. There is no pain.   But your character’s death almost never means anything. Even in Metal Gear Solid, your aide’s …

Continue reading »

Mar 08

GDC 2012: How Journey was designed to facilitate non-verbal communication, friendship

I haven’t played Journey yet, but after reading this I totally want to. For those that are like me or who have already played it, here’s an article that discusses the philosophy behind the game.   I love the emphasis on team interactions within games, especially amongst strangers. I do personally hate talking to strangers, …

Continue reading »

Mar 07

The Rise of the Art Games: Changing the Perspective to Gaming

When you walk into an art gallery and the first piece of art you see is a cardboard box on a pedestal, what is your first thought? Is it, “What the fuck is this? Why is this even here? How dare this fraud of an ‘artist’ waste my time with his/her bullshit ‘artwork’”? Or is …

Continue reading »