Tag Archive: design

Dec 18

I(n)tera(c)tivity

It is very difficult to explain the greatness of a particular video game to someone isn’t really into video games. Why is it that we sink so much time in games for gameplay that is basically the same over and over again? Why did I clock in over 500 hours in The Binding of Isaac, …

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Nov 09

Daily MTG: Six Ways to Fail at Creative Endeavors

So I was just browsing the Magic: The Gathering website earlier today and this was the featured article.   It’s called “Six Ways to Fail at Creative Endeavors” and written by Doug Beyer. It’s pretty interesting for anyone who wants to get into game design and how to not fail/suck at it.   I’m particularly …

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Nov 09

Aspiring Game Designer Part 2: The Tough Roads That Lie Ahead

  Last time, I wrote about the different level of production tiers that we might categorize a game. They were high (big budget, big teams, lots of advertising), mid (smaller budget, smaller team, some advertising) and low (very small team, almost no budget, and no advertising). The purpose of the article was to give the …

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