Tag Archive: call of duty

Sep 12

Gamasutra: “How working on gross, violent games can mess with developers” by Alex Wawro

A good article on Gamasutra by Alex Wawro talking about how the mental effects animating and creating gruesome and violent imagery in games can have on the artists who make them. In the article he talks to Vic DeLeon, who worked on Halo, Steve Bowler,  an animator on Mortal Kombat, and Mike Jungbluth,  who worked as …

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Aug 11

Cracked Lists 7 Great Examples of Foreshadowing Used in Video Games

  Sometimes video games can be really clever with their stories. As Cracked points out, some games make really good use of foreshadowing.

Jun 11

Making Sense of the Squiddy Madness in Splatoon – My Thoughts on Some of Splatoon’s More Controversial Design Decisions

I hope you’re enjoying Splatoon Week. With this week in mind, I figured I would talk about some of the really interesting aspects of the game and perhaps give my take on some of the more controversial decisions take by the developers.   Splatoon really does characterize how Nintendo approaches a game idea. While I …

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Mar 31

The Misrepresentation of War in War Games – PBS Game/Show

  When watching this video I was reminded of a comment I read DICE make when discussing their design philosophy when it comes to Battlefield. They won’t let realism get in the way of fun which is why some of the non-realistic, but awesome stuff (and some not awesome mechanics) still exist in the game. …

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Feb 02

The Hollywood Machine: Call of Duty

Recently I’ve been thinking about that David Cage talk at DICE 2013 conference about the “Peter Pan Syndrome” in which videogames refuses to grow up. It was an interesting talk and one I don’t completely disagree with. However when it come to some of his brief points on how to cure the problem, he mentioned …

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Jan 14

Rock, Paper, Shotgun: “In the Zone: How Gamers Experience The Real Chernobyl” by Nick Rush-Cooper

A pretty thought provoking article by Nick Rush-Cooper on games using real-world spaces. In this case, he examines the inhabitable Chernobyl Exclusion Zone and how it is used, changed, and rearranged in games like Call of Duty 4 and S.T.A.L.K.E.R. Shadow of Chernobyl.   The experiences he talks about in this article are ones that I …

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Dec 15

First Person Scholar: “Procedual Realism: The Political Representation of Reality in Video Games” by Steve Wilcox

I really love this article by Steve Wilcox over at First Person Scholar in which he asks us to examine the politics of game design. It’s a topic that has very much interested me for a long time and essentially means the arguments made by game designers by what they allow the player to do, …

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Nov 04

The Guardina: “Call of Duty: gaming’s role in the military-entertainment complex” by Simon Parkin

A kind of unnerving article about the relationship between video games and the U.S. Military written by Simon Parkin. It basically talks about how an ex-Call of Duty writer was asked to partake in a panel discussing real world modern warfare. Apparently, the plot for Call of Duty: Black Ops 2 “was unusually credible for …

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Oct 16

Exciting Technology Seen in Call of Duty Advanced Warfare Exists In Some Form Today – Reality Check

We have hoverbikes already? Or at least will have them soon? Aw yeah, count me in for driving one of those.

Sep 30

Reality Check Explores The Ideas of Call of Duty Advance Warfare Style Exoskeletons

I know the discussion in this video is about Call of Duty but I can’t help but think of Deus Ex: Human Revolution. Human-machine integration like this is pretty much just one step removed from actual augmentation like in Deus Ex and it has all the practical uses shown from that game to such as …

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Sep 19

8 Examples of Video Game Lawsuits That, Well, Backfired

  These certainly are some silly examples of why a game would be sued. My particular favorite was Universal finding themselves violating Nintendo’s copyright over the word “Kong”. While these are silly lawsuits that are notable for how badly they backfired, I think it’s always important to remind people that not every video game is …

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May 14

The Point – Call of Duty Meets House of Cards

Just in case you ever wanted a look at who is making the newest Call of Duty game. I’m kind of intrigued and though I never really played much of any of the games mentioned in this video, I’m still looking forward to a slightly more science-fiction based FPS.

May 12

Hollywood Nor Their Stars Add Legitimacy to Videogames

I’ve said it before, and I’ll say it again: Celebrities aren’t the selling point of a videogame. They may have that kind of hold in movies and television, but not in videogames. The games speak for themselves. However, we have moved onto a different discussion, and one I think is very similar to marketing star …

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May 07

The Point: History of Nazis in Video Games

I think Danny brings up a good point, arguing that video games aren’t desensitizing people to the horrors of war but rather are a product of the time. A direct result to our already desensitized and glorified impression of war. Though this isn’t an opinion I necessarily hold. I do agree that World War II …

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May 03

Call of Duty: Advanced Warfare Reveal Trailer

So I never really liked the “modern warfare” take on Call of Duty, or really any other shooters. Especially since I was a pretty big fan of the WWII shooters and even though they were played out to death, it still felt kind of cool. I am also a big fan of sci-fi shooters, mostly …

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