Hello everyone, I just wanted to let everyone know that due to several factors (such as just moving and some not serious health issues), I’m taking the rest of this week off. I’ll most likely return to posting on Monday and continue my review of the E3 press conferences. Sorry for this, hopefully everyone is …
Category Archive: Uncategorized
Another PBS Game/Show! I do agree that games might be becoming too long and that there exists in some communities this idea that hour required somehow equals a better game. Jamin’s idea for being able to adjust the story is flawed however. While I think the option to skip cutscenes the first time you …
The first time I saw a clip of Sonic Boom, I thought it was hilarious. Now I’m looking forward to it even more though I worry about it because Cartoon Network does not have a good track record of keeping around good shows based on licensed materials. But can I take a minute to …
Shane must enjoy the challenge of finding the good parts in every game because before I started watching this I was genuinely curious about what he had to say. I’m a little disappointed to see that he really had to stretch the definition of “positive” when saying nice things about desert bus because some of …
Glad to see Game/Show is back on track with good material. Anyways, using the site that is provided by the video, I would have to say that I’m a hybrid of Discovery, Narrative, and a heavy lean towards Fantasy. I really love being immersed into my games and I have lost myself in games like …
Happy New Years everyone! I hope everyone has a fun and safe new year. As for VideoGameOlogists, we’re going to a break for this week. We’ll be back on the 6th.
I’m sorry for another question inspired by Beyond: Two Souls, but the last question got me to thinking that maybe you can make a game that takes away agency from the player, if the player doesn’t value agency. When you talk to game designers or people who are really enthusiastic about board games, they’ll …
Gamasutra reprinted an interesting article from 1998 about how to be becoming an indie game developer. Perhaps a bit unsurprisingly, a lot of this advice is still given to aspiring developers but might not be so applicable anymore. Some of these like “building a viable team”, of course is good for any project you …
I’m on holiday, for maybe the next two days.