Category Archive: Reviews/Critiques

Sep 15

Hitman GO

The Warning Label for Hitman GO: Frequent/Intense Realistic Violence Infrequent/Mild Cartoon or Fantasy Violence If you believe the warnings of Hitman GO, you’d assume the iOS game has transferred some of the intensity from original Hitman in miniature game format. After all, Hitman is essentially about a contract killer killing people. What you end up …

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Jul 21

The Plunge: Kim Kardashian Hollywood Game

Kim-Kardashian-Hollywood

Yes, I decided to postpone living a healthier life, feeding the homeless, and saving animals from shelters to enter the world of a Kardashian — or a simulated one (minus Ray J). For those who don’t know/care, let me update you on the situation. That mobile game by the name of Kim Kardashian: Hollywood is …

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Jul 14

The Wolf Among Us Episode 5 – Cry Wolf

Spoilers for The Wolf Among Us season one. The final chapter to The Wolf Among Us season one is available to those waiting for those eagerly wanting the thrilling conclusion to The Big Bad Wolf’s investigation. Hail it as fairy tale ending, though I would argue against that. Call it a happily ever after, but …

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Jul 07

Angry Birds Epic

For a mobile game and one that is part of the Angry Birds franchise, Angry Birds Epic is quite different from its previous titles. A reskin it is not. Epic takes a few RPG elements like equipment building and upgrading classes while maintaining a streamlined path through the game. Epic is pretty basic when it …

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Jun 05

A Link Between Worlds Left Me Conflicted, But I Still Really Enjoyed It

It took me a while to finally start playing The Legend of Zelda: A Link Between Worlds, but once I did I instantly fell in love with it. It was strange being trust into a game that had barely any set up or any more starting instructions other than “go”. Still, it was wonderfully nostalgic …

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May 28

Mario & Luigi: Dream Team – A Quick Look Back

I love the Mario & Luigi RPGs. While I’m not sure if I can consider them the deepest RPGs I’ve ever played, they always found that nice mix of turn-based combat with a real-time flare. In fact, it was one of the things that got me instantly hooked to South Park: Stick of Truth and …

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May 21

Skylight Freerange – Aiming Too High and Getting Burned

I wasn’t sure what to expect when I received a review copy of Skylight Freerange. It came with a very nice email that did everything right when trying to publicize your indie game. It was very polite and cordial, it showed some personalization, gave a ton of information about the game as well as mentioning …

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Mar 10

Another Case Solved Overview

Rather than just review the entire game, I decided to look at some of the elements Another Case Solved gets right, wrong, and could improve. Unlike many free-to-play games, Another Case Solved really is free-to-play…so long as you don’t complain too much about the dependency on consumable items for completion. For some reason, the last …

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Nov 29

The Consuming Shadow – A Horror Roguelike Made by Ben “Yahtzee” Croshaw

Zero Punctuation reviewer Ben “Yahtzee” Croshaw made a game. The Consuming Shadow is a roguelike inspired by games like FTL, Eternal Darkness, and Arkham Horror. It’s a Lovecraftian journey through procedurally generated levels. In this game, you have to find magic runes and clues to which evil god is invading all while collecting ammo to …

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Aug 15

Why Are People Upset About $90 Xenoblade Chronicles?

Sometimes I feel like a broken record when I ask what the big deal is with Xenoblade Chronicles. I was one of the lucky ones, I suppose, to have gotten the game during it’s initial run for the standard $50 price of a Wii game and while I initially was very enthusiastic about the game …

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Jun 18

How Not to Make a Free-to-Play Game: Avengers Alliance iOS

I have become the town shrill when it comes to iOS games and the exploitative nature of their in-app purchasing schemes. It’s funny to look back at the post I made about Simpson’s Tapped Out and how EA basically painted a stale town simulation game with the visual look of the cartoon franchise and inserted …

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May 03

Mega64: Introducing Assassin’s Creed V, VI, and VIII

Mega64 It’s pretty strange how Assassin’s Creed became that kind of once a year game. Then again, a lot of game franchises have become once a year releases that we normally use to associate with sports games and Call of Duty. I guess it’s because for games like Assassin’s Creed II, each game that came …

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Mar 26

Demos Decide: Army of Two: The Devil’s Cartel

It’s actually becoming, to me, quite the shock just how many people read my demo reviews. I thought that they’d be floating in the vast recesses of the web awkwardly stumbling across people and asking them to read. Instead, my reviews are being read by a lot of people. I guess I really should be …

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Mar 19

Demos Decide: Tom Clancy’s Rainbow 6: Vegas

If there’s one thing that I pay attention to quite frequently like it’s a new boyfriend is the most popular demos page on the Xbox marketplace. Upon my investigation of the stack one Wednesday morning after I gawped at all the games on sale this week I saw a Tom Clancy demo that I’d never …

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Mar 06

Full Analysis: Year Walk Part 1 – A Glimpse Into the Future

It’s rare that I play any Ipad game to completion. To be frank, a lot of them just aren’t good, either suffering from just a lack of meaningful game play experiences, pay walls, poor controls, or just being bad games in general. Then I heard a recommendation for this adventure game called Year Walk and …

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