Category Archive: Other Site Articles

Aug 27

Kotaku: “How to Balance an RPG” by Josh Sawyer

A very informative article on Kotaku written by Josh Sawyer, a veteran game designer for Obsidian, discussing techniques for how to balance your RPG game. This is pretty important because without proper balance, an RPG can go from being amazing to downright terrible. It’s truly the Dungeons and Dragons experience, so being able to challenge …

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Aug 25

Kotaku: “A Brief History of Non-Nintendo Made Zelda Games” by Richard Eisenbeis

In anticipation for Hyrule Warriors, Richard Eisenbeis has compiled a short history of all The Legend of Zelda games that were created by companies other than Nintendo. I think even to this day people believe that Nintendo rarely branches out to third parties with their first-party IPs or that they have just started recently but …

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Aug 21

Our Games Reflect Our Culture – The Issue with Battlefield Hardline

This is an article on Polygon by Chris Plante discussing the kind of issues that comes up with a game like Battlefield Hardline, especially in light of the recent crisis in Ferguson, Missouri. This was a thought that had crossed my mind after watching this Jon Oliver video which talked about the dangers of an …

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Aug 18

Popmatters: “The Assassins’ Propaganda” by Nick Dinicola

An interesting article by Nick Dinicola analyzing the world and themes of Assassin’s Creed IV: Black Flag.   I’m not big on Assassin’s Creed, only having played the third one but this look at propaganda and the way that message are constructed and transmitted to us seems like a pretty cool topic to explore. When …

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Aug 15

Polygon: “A life spent gaming while black” by LeSean Payne

A greats essay by LeSean Payne on his experience being a black gamer growing up in a world where he doesn’t feel very represented. I have to say that I know that feeling to and I am guilty of just brushing it off once. Not anymore though. I mostly identify with being Navajo and Mexican. …

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Aug 14

First Person Scholar: “Video Games and Empathy” by Steve Wilcox

A great essay on First Person Scholar by Steve Wilcox about video games and empathy. More specifically, how games can be used to train our imaginations so that we can visualize and contextualize the situations of other people. This essay cites many great examples of how the systems and rules can go about doing this …

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Aug 13

A Link Between Worlds and the Ratio of Women to Men Saved

This is an interesting article by mrsdawnaway from BigTallWords on the literal objectification of women in The Legend of Zelda: A Link Between Worlds.   This article left me, conflicted. Partly because I agree with many of the points including that The Legend of Zelda series is historically not the best at spotlighting strong women. …

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Aug 08

Paste Magazine: “‘Troid Rage: Why Game Devs Should Watch Alien—and Play Metroid—Again” by Maddy Myers

A great article by Maddy Myers that serves as both a critique on current Metroidvania types games as well as connecting Metroid to it’s cinematic inspiration, Alien.   Something that has bothered me about current Metroidvania games is that they often play things to by the book. I’ve played Metroid: Zero Mission. I’ve played all …

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Aug 08

Gamasutra: “Color Blindness in Gaming” by Brandon Kidwell

An article on Gamasutra by Brandon Kidwell that gives a very brief overview on how to make your games a little more accessible to people who have different kinds of color blindness. This is actually pretty great because after yesterday’s article on game and accessibility, I was wondering what were some ways I could make …

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Aug 07

Polygon: “Why game accessibility matters” by Richard Moss

An excellent article by Richard Moss on the importance of making games accessible to those with disabilities. It talks about several individuals who have shared their personal experiences and successes in the gaming community and how they have tried to spread awareness as well as what game developers or doing to make their games more …

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Aug 06

Gamasutra: “Art movements in video games, Justwalkingism” by Oscar Barda

An article on Gamasutra by Oscar Barda describing the recent movement in artistic video game development he calls justwalkingism. In his he mainly describes games such as Dear Esther, Journey, Proteus, and other games whose mechanics don’t so much revolve around the challenge and obstacles we have come to normally associate with video games, but instead …

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Aug 05

A.V. Clubs: “Amid all the Zelda tchotchkes, Link’s floppy little hat stands out” by Nick Wanserski

A short essay done in plain text comic form by Nick Wanserski who explores the artistic evolution of The Legend of Zelda and by doing so explores the evolution of the Zelda series, the nature of “family friendly”,  and what it means in gaming to be “mature”. And how it basically it all started with …

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Aug 05

First Person Scholar: “An Uneven Partnership: Representation of Gender in The Last of Us” by Lindsey Joyce

An interesting essay by Lindsey Joyce on the uneven representation of gender in The Last of Us. From what I’ve seen of the game’s story, this is pretty much the vibe I got from it and while a common counter-argument might be age, sine Joel is an adult and Ellie is a child, it is …

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Jul 29

Kill Screen: “Melee the masterpiece, Melee the demon” by Joshua Calixto

An article from Kill Screen by Joshua Calixto that discusses the growing divide between the creator of the hit series Super Smash Bros. and the people who seem to love it the most.   It’s a really great article, even if it falls victim to sounding slightly fluffy and pretensions at times. There really is …

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Jul 25

Polygon: “No skin thick enough: The daily harassment of women in the game industry” by Brianna Wu

When I first read this article from Polygon by Brianna Wu analyzing examples of harassment aimed at women in the game industry, I wanted to hurl my laptop across the room. It’s just getting a little frustrating that this sort of stuff still happens. That it even happened is just mind boggling to me. And …

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