Category Archive: Other Site Articles

Feb 07

Kotaku: “Some Real Rules For Shilling Video Games On YouTube” by Jason Schreier

Kotaku’s Jason Schreier has an interesting article revealing what it’s like to have an advertising company approach you with an offer to sell their game for them. It typical marketing fashion, it reads like a guide teaching aliens to act “hue-man”. It’s actually kind of funny.

Feb 06

The Guardian: “That Dragon, Cancer and the weird complexities of grief” by Keith Stuart

The Guardian’s Keith Stuart writes a really emotional article on how That Dragon, Cancer expresses and explores that weird emotion we call grief.   I can already tell that That Dragon, Cancer is not a game I will be playing anytime soon and not because I think it’s bad, but because I think it will …

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Feb 03

Cracked: “5 Reasons Final Fantasy Failed Worse Than Any Franchise Ever” by Mark Hill

Cracked writer Mark Hill has a pretty scathing list for why he believes the Final Fantasy series has failed harder than any other franchise before it. His list can best be summed up by everyone has just stopped caring about it. From terrible spin-offs, to terrible ports, to a kind of regression from creating goofy …

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Feb 02

The Guardian: “Doom returns: why John Romero made one last level” by Rich Stanton

Rich Stanton of The Guardian talks about John Romero’s new Doom level that was released on the 15th of this past January. He goes over some of the specific returns to form provided by the level, called Tech Gone Bad, and delves into the possible inspirations behind Romero’s choices. It’s really great to see a …

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Feb 01

Houston Press: “Gamers Have Become the New Religious Right” by Jef Rouner

Here’s an article Jef Rouner on how gamers are quickly becoming the new religious right. What he means by that is that gamers, in the Goobergate sense of the word, have become equivalent to the religious groups that would protest Harry Potter and Pokemon for not adhering to a particular and superficial subset of Christian …

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Jan 29

First Person Scholar: “Monkey See, Monkey Do: Semiotics and Affordances in Monkey Island” by Victoria Smith

Here’s an interesting article on First Person Scholar by Victoria Smith regarding semiotics and how it applies to games such as the Monkey Island series. While it might seem pretty dense at first, it a must read for anyone researching how to properly convey ideas and meanings with only their UI, as it shows the …

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Jan 28

Plus10toResistFire: “On the Stress of Finishing Games” by Jay

An interesting article on Plus10toFireResist by Jay on the stress of finishing games, which is something I can totally relate to.   In the last year and half I can say that I’ve run into games that were a grind to get through but I still wanted to just so I could say that I …

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Jan 26

FemHype: “When Representation Lifts, When Representation Hurts” by Ashe

This is a really cool article by Ashe of FemHype who discusses representation in games and the effect it can have on the player.   I for one know how awesome it is to finally be able to play as a character that looks even a little like me and at the same time I …

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Jan 24

Polygon: “The game industry of Iran” By Yara Elmjouie

An excellent article by Polygon’s Yara Elmjouie on the state of the gaming industry of Iran. It’s fascinating to hear about what it’s like over there, both for gamers and game developers. The rule are just completely different, where piracy is the only way gamers there have access to many of the big name titles …

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Jan 22

Cracked: “6 Insane Ways Fans Make Innocent Video Games Super Creepy” By Mark Hill

Cracked Writer Mark Hill has compiled a hilarious list of times fans of certain, normally very cute and innocent, video games into creepy horror shows.   Some of these are actually pretty great examples of what you can do with some games like Animal Crossing or Super Mario Maker that’s unconventional and very creative. Some, …

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Jan 20

Polygon: “We made a livestream, got a little press and launched a successful indie game” by Mike Rose

Here is a very useful article for indie developers by Mike Rose via Polygon. In this article, Rose explains how his indie game, Punch Club, found success through Twitch through a Twitch Plays Punch Club campaign. Though he admits that some of his success can be attributed to luck (and what success isn’t?) he brings …

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Dec 30

The Ontological Geek: “How It Feels To Play… At All” by Michael Evenden

Michael Evenden of The Ontological Geek talks about a subject that I must admit, I’ve never given much thought about. What playing games for the first time as an older adult must be like. In games, I feel like two types of players are the only ones ever catered to, the young, but inexperienced and …

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Dec 29

OffWorld: “The best games about home are the ones that make you leave it” by Laura Hudson

Laura Hudson of Offworld talks about games that find ways to mirror what’s going in your real life. In this case, games that match a kind of natural rhythm and encourage you to check in for a bit everyday but as a means of creating a real sense of time and place, rather than trying …

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Dec 28

Unwinnable: “How Undertale Broke the Internet” By Megan Condis

Here is a great article written by Megan Condis on how the little game that could, Undertale, broke GameFAQs.   Really, it’s evidence that shows that some people need to take a chill pill. This is a fan voting poll but they’re acting like it’s presidential race. People callously throwing around terms like “real gamers” …

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Dec 27

First Person Scholar: “Bioshock to the System: How Gaming Reconnected me to a Childhood Trauma” by Mathew Wells

Here is an interesting article on First Person Scholar by Mathew Wells on Bioshock Infinite and how the immersing himself into the world of Columbia made him revisit some childhood traumas. Wells asks us what is the importance of remaining impartial and detached from games when talking about them in a scholarly way.   In …

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