Category Archive: Other Site Articles

Dec 18

Polygon: “Remembering Ralph Baer, the inventor of home video games” by Jon-Paul Dyson

An excellent article by Jon-Paul Dyson, the Vice President for Exhibits and Director of the International Center for the History of Electronic Games at The Strong museum in Rochester, New York, that remembers one of the most important inventors in video game history, Ralph Baer. You may remember, that earlier this month, Ralph Baer passed …

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Dec 17

Gamasutra: “Nice when it happens: Thinking differently about questions of representation in video games” by Adrienne Shaw

A very good article on Gamasutra by Adrienne Shaw presents a new way to look at the issue of representation in games. In short, she argues that diversity in games should be valuable unto itself and that games should not necessarily only include diversity when it is convenient to the game developers. She interviews many …

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Dec 15

First Person Scholar: “Procedual Realism: The Political Representation of Reality in Video Games” by Steve Wilcox

I really love this article by Steve Wilcox over at First Person Scholar in which he asks us to examine the politics of game design. It’s a topic that has very much interested me for a long time and essentially means the arguments made by game designers by what they allow the player to do, …

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Dec 09

Game Phobias – A Wiki That Helps You Check If One Game Is Right For You

Now here’s a clever resourced, a wiki dedicated to cataloging all sorts of possibly triggering scenarios in a wide variety of games. It’s called Game Phobias and it’s mission is to allow people to check out games beforehand to ensure that their experience is as safe and comfortable as possible.   To test it out, …

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Dec 05

Gaming Trend: “Dragon Age: Why Games Need More Characters Like Dorian Pavus” by Kenneth Shepard

An excellent article by Kenneth Shepard over at Gaming Trend, analyzing the character arc of Dorian Pavus from Dragon Age: Inquisition. The article and this post has some spoilers so, tread cautiously.   There definitely needs to be more games that tackles the idea of racism, sexism, homophobia, etc. much more directly instead of always …

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Dec 04

GrumpyGamer: “Puzzle Dependency Charts” by Ron Gilbert

For all you adventure game makers out there, here’s some advice from Ron Gilbert himself. In his blog, Grumpygamer, Gilbert discusses the benefits of a Puzzle Dependency Chart as well as how to build one. Seems like a pretty solid idea that I’m sure has applications to more than just adventure games.

Nov 28

Kotaku: “The History Of Gaming Balloons In The Macy’s Thanksgiving Day Parade” by Mike Fahey

Kotaku’s Mike Fahey wrote up a look at the history of video game characters appearing the Macy’s Thanksgiving Day Parade. It’s basically Sonic vs. Pikachu (though no Mario) ever since Sonic premiered in the parade in 1993 and Pikachu debuting in 2001. Though a Skylanders character appeared this year alongside a brand new Pikachu.

Nov 27

Polygon: “Gaming’s Mom problem: Why do we refuse to feature mothers in games? ” by Carly Smith

Since it’s Thanksgiving for those of us in the United States, and because I’ve been meaning to do this for a while now, I figured it was a perfect time to share this article written by Polygon’s Carly Smith on gaming’s portrayal of mothers.   Smith makes the excellent point of how many major blockbuster …

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Nov 26

Gamasutra: “She’s Not Playing It Wrong” Laralyn McWilliams

A great article by Laralyn McWilliams on Gamasutra that kind of talks about two issues in games using the same method. She talks about the importance of understanding a player’s feelings and emotions when playing your game and how justifying your stubbornness with data, even accurate data, is not always a good reason. For example, …

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Nov 17

Kotaku: “The Anita Sarkeesian Hater That Everyone Hates” by Jason Schreier

Kotaku’s Jason Schreier has written a piece that delves into one particular Gamergater. A man (or child) known as Celebrinando and who is someone who even the Gamergaters supposedly stay away from. It’s a fascinating look at a person who seems so driven by hate that rationality and reason aren’t even a factor. Even the …

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Nov 13

Gamasutra: “Horror Game Design Can Be Scary” by Koen Deetman

On Gamasutra there is an interesting blog post discussing Koen Deetman‘s experience in crafting the horror game Horrinth. In in, Koen discusses the differences between indie and AAA horror games as well as ideas like tropes and mechanics he experimented with.   Personally, I feel like a game can never start with just a mechanic or …

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Nov 13

Polygon: “A comic that explores the dark side of gold farming” by Danielle Riendeau

Polygon’s Danielle Riendeau writes a great article on a comic called In Real Life. The summary of the comic reminded me of the .Hack series, in that it takes place in an MMO and seems to explore the kind of relationships that blossom from online gaming. It is way more grounded in reality though, talking …

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Nov 12

Polygon: “How Assassin’s Creed Unity weaponized review embargoes”

An interesting article by Polygon’s Ben Kuchera on game embargoes, discussing their benefits and what they might mean.   It’s actually quite fascinating to try and read the publishers’ confidence in their product based on when they allow websites to launch reviews of their product but also kind of slimy the way they try and …

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Nov 04

The Guardina: “Call of Duty: gaming’s role in the military-entertainment complex” by Simon Parkin

A kind of unnerving article about the relationship between video games and the U.S. Military written by Simon Parkin. It basically talks about how an ex-Call of Duty writer was asked to partake in a panel discussing real world modern warfare. Apparently, the plot for Call of Duty: Black Ops 2 “was unusually credible for …

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Nov 03

Destructoid: “Nintendo doesn’t always let you buy the things that you want” by Jonathan Holmes

An interesting article by Jonathan Holmes on Destructoid expanding on the history of Nintendo and exclusive products. Though this is mainly to drum up fear that Mewtwo, the first Super Smash Bros. DLC character will not be put up for sale and will just be limited to people who buy the 3DS and Wii U …

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