Category Archive: Other Site Articles

May 21

BoingBoing: “Why Silent Hill Mattered” by Leigh Alexander

A great article by Leigh Alexander on BoingBoing on why Silent Hill mattered and why the cancellation on what would have been the latest entry in the series is signaling the end, or at least the decay, of the weird director led experiments that was done back in the day of Silent Hill 2.   …

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May 20

Kotaku: “Who Invented Let’s Play Videos?”

An interesting article on Kotaku by Patrick Klepek that details the nearly lost history of Let’s Plays.   I really don’t have much to add other than it was a great read.

May 12

Paste: “Violence is Boring: The Tedium of Violence as Progression” by Tauriq Moosa (Corrected)

An interesting article from Paste Magazine by Tauriq Moosa criticizing how the most popular games rely too heavily on violence and how that is becoming boring. In the article, he mentions how about 2014 Game of the Year Middle-Earth: Shadow of Mordor and semi-panned hacking game Watch Dogs not only both have similar premises of …

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Apr 30

First Person Scholar: “Press A to Shoot: Pokemon Snapshots and Gamespace Ownership” by Alexandra Orlando

Here is a great dissection of Pokemon Snap written by Alexandra Orlando and posted to First Person Scholar. It goes into great detail in how Snap uses familiar on-rails FPS mechanics and repurposes them for a less violent means. It also goes into some length about Pokemon snap teaches and discusses photography and what it …

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Apr 21

Destructoid: “Lots of games are morally bankrupt, we get it” by Anthony Burch

Destructoid’s Anthony Burch has written a pretty insightful piece on video games using violence to criticize violence.   This is a kind of trend that has been annoying me lately as well. Quite a few games now want to question why you the player enjoy the chaos and violence you bring about as if you’re …

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Apr 20

Polygon: “Writing characters, not symptoms: A gamer with autism discusses what our hobby gets wrong” by Joe Parlock

Polygon’s Joe Parlock has written a piece that takes a look at four games and their portrayal of autism, describing what they got and maybe what they could have worked on more.   What’s key when it comes to representing normally unrepresented people is that you can’t treat all of them as pitiable or as …

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Apr 17

Guardian: “Why don’t we feel guilty in video games?” by Keith Stuart

The Guardian’s Keith Stuart posed a very interesting question about how can guilt be utilized in game design.   I took a minute to think about and process all the times I’ve actually felt guilty or remorseful in a game and I think I have answer for him.   Guilt is a very often seen …

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Apr 16

Paste: “The QTE is Dead—Long Live the QTE!” by Katherine Cross

Paste magazine’s Katherine Cross has written an interesting analysis on the state of the Quick-Time Event mechanic in modern games.   Quick-Time Events, or QTEs, are like all popular or common game mechanics, useful tools for a game designer that can be misused. I remember having to mash the A button in Star Fox Adventure …

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Apr 15

Guardian:”Monster Hunter 4: why some video game communities are friendlier than others ” by Jonathan Allford

A deeper look in the Monster Hunter community by Jonathan Allford and just why it is so friendly.   I really love Monster Hunter, even though I’m still pretty much a newbie to the franchise as a whole. Monster Hunter 4 marks the third time I’ve geared up to hunt with friends, the other two …

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Apr 14

Vice: “How ‘L.A. Noire’ Created the Illusion of an Autistic Protagonist” by Jake Tucker

An interesting article on Vice.Com by Jake Tucker on how LA Noire may have accidentally created an autistic protagonist.   LA Noire was a game that I ended up really liking. I loved the idea of being able to see tells and pick up clues that a person was lying, beyond using evidence and testimonies …

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Apr 08

Tor: “What’s the Point of an RPG Without a Main Villain? How Ultima IV Changed the Game” by Peter Tieryas

A really good analysis of some of the various mechanics from Ultima IV: Quest of the Avatar and why not every game needs a central villain by Peter Tieryas. It actually did a great job of selling me on the game since everything in it sounded so interesting, especially since it’s free on   …

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Apr 07

Kill Screen: “Hatred, Milton, and the problem of pleasure” by Sam Zucchi

An article from Kill Screen by Sam Zucchi that explores the role of art and our morality and comparing it to the game Hatred by deconstructing the creator’s attempts to distance itself from the moral implications creating such a game implied.   I think in our society, there is an allure to evil. Maybe not …

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Mar 18

Femhype: “Vilifying Mental Illness: Horror Games & The Insanity Trope” by Lindsey

Yesterday I showed an article discussing the importance of representation of people with physical disabilities and how games have the ability to be empowering. Now there’s an article by Lindsay of Femhype discussing the negative effects of poor representation, this time on the stigma of mental disabilities.   As expected, the focus of this article …

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Mar 17

“Day In The Life: Disability and Representation in Videogames” by Javy Gwaltney

A very moving article by Javy Gwaltney discussing the current role of disability representation in games and how representation can affect people who typically find themselves marginalized.   Video games can have such an empowering effect but I think it’s very clear that it is way more common for a game to empower specific kinds …

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Mar 17

” The Power of Friendship” by Jeb Writes

A blog post by Jeb Writes discusses the importance of the representation of friendship in games, in contrast to just romance.   As part of the problem with how romance is normally done in games, friendship is often viewed as a lesser degree of romance. No game I can really think of treats friendship with …

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