Category Archive: Other Site Articles

Aug 25

Polygon: “Disney’s many, many attempts at figuring out the game industry” by Willie Clark

Willie Clark of Polygon has a great featured piece on the history of Disney Interactive, which has officially become a license giver since the ending of Disney Infinity. It’s a really in-depth piece and a must for any game historian and/or Disney fan. 

Aug 23

Gamasutra: “As SNES turns 25, devs discuss its 7 greatest graphics innovations” by Jon Irwin

Can you believe that the Super Nintendo is 25 years old? I know it’s hard to believe and while I may not have that much nostalgic fondness for it, it’s hard to ignore the influence it has had on modern game industry. Gamesutra demonstrates this by running an article asking developers what they thought of …

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Aug 07

Kotaku: “Should You Quit Your Job To Go Make Video Games?” by Steve Marinconz

Kotaku’s Steve Marinconz has a pretty lengthy and thorough guide for the person who has ever asked themselves if they should quit their jobs and join the game industry. It’s a pretty big question and to answer that Marinconz asked a bunch of developers who did just that. He also listed some ways to get …

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Aug 05

Polygon: “How we made the best game ever” by Jason Stark

Jason Stark is one of the creators of the indie title “Ninja Pizza Girl” and has written a piece for Polygon on redefining success. In the article, Stark talks about the history of the game’s development and how despite slow sales and the low number of reviews, the feelings he got from just one fan …

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Aug 04

Kotaku: “What Happens After An Indie Game Fails On Steam” by Nathan Grayson

Kotaku’s Nathan Grayson gives us a sobering interview with the developers of the game “Brigador” in a piece grimly titled “What Happens After An Indie Game Fails On Steam”. While many factors could have played a part in why “Brigador” commercially failed, none of those factors seemed to be exclusive to their team. A lot …

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Aug 02

Kotaku: “Meet The Proud Creator Of The Worst Game On Steam” by Nathan Grayson

Nathan Grayson of Kotaku talks with one of the creator of “one of the worst games on Steam“, a game called “Bad Rats”. It’s an interesting interview that discusses how such a game was able to rise to infamy from an early Steam community and how Augusto Bulow of Invent4 Entertainment has rode the criticism and the …

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Jul 25

Kotaku: “The Struggle To Bring More Women Into Game Development” by Cecilia D’Anastasio

Kotaku’s Cecilia D’Anastasio has this really great article talking about essay compilation “Women in Game Development” and it’s a fantastic read. The collection of essays are written by women who are in the game industry or want to be in the game industry and discussing the systemic sexism that has existed in gaming culture of …

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Jul 21

Kotaku: “Japanese Video Game History Is Disappearing” by Brian Ashcraft

Kotaku’s Brian Ashcraft has an article about his experience talking with Grasshopper Manufacture’s Goichi Suda at BitSummer. Together they discuss Japan’s history of video game preservation (mainly that they old arcade cabinets use to be thrown out instead of stored). They also talk about Suda’s debut game, The Silver Case, which originally was released on …

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Jul 19

Kotaku: “The Overzealous Video Game Producer” by Matthew S. Burns

Kotaku had posted an excerpt from Matthew S. Burns’ book Surviving the Game Industry: A Wasteland Guide (which you can get on story bundle right now) It’s a satirical look into the more boring aspects of game creation, which involves lots of meetings to discuss seemingly trivial things. For days.   I really love the …

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Jul 18

“Armored Ladies and Adventurers” – Cosplay Gallery from Anime Expo 2016

Cosplay Kotaku has a fantastic gallery from this year’s Anime Expo, showcasing some of the awesome cosplayers that attended. Take a look at some of my favorites and then check out the article to see more as well as links to the Cosplayers websites.  

Jul 15

Polygon: “StarCraft: Ghost: What Went Wrong” by Patrick Stafford

If you’re like me, then the cancellation of StarCraft Ghosts was always one of those great mysteries of the gaming world. Luckily, what exactly happened with that game is the focus of this Polygon article by Patrick Stafford. In this piece, Stafford talks about Robert Huebner’s experience working with Nihilistic Software on what would have …

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Jul 14

Kotaku: “What Makes Shigeru Miyamoto Tick” by Stephen Totilo

Stephen Totilo of Kotaku has a really interesting interview with the legendary Shigeru Miyamoto. In it, he asks questions like “what makes a Nintendo game special” and what are the importance of sound effects. It’s a really good read and hopefully can serve as an inspiration to any aspiring game designers out there.

Jul 12

Zam: “The ballistic politics of Hideo Kojima” by Robert Rath

To me, Hideo Kojima is a weird game designer. There’s a lot of aspects of his games that I love and some I’m not so sure about. I suppose part of my opinion comes from me not understanding him. There are so artists, where you really have to know where they are coming from to …

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Jul 10

The Verge: “Talking to the man behind Sonic the Hedgehog’s incredible Twitter” by Andrew Webster

The Verge’s Andrew Webster has a pretty cool interview with Aaron Webber, the guy who runs the hilarious Sonic the Hedgehog twitter handle. It’s an interesting look into not only how old school fans are finding places within the game industry, but who the game industry is moving away from strictly corporate attitudes and having …

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Jul 09

Vice: “It’s OK to Be Mad at Games Journalism, But Don’t Be a Moron About It” by Mike Diver

Vice’s Mike Diver has a pretty good article on how to absorb criticism of gaming journalism.   Diver’s main argument seems to be that gamers need to chill out. From complaints about press coverage videos being played “incompetently” to even louder complaints of silly, meaningless lists. People take video game journalism way too seriously, which …

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