Category Archive: Other Site Articles

Jul 25

Kotaku: “The Struggle To Bring More Women Into Game Development” by Cecilia D’Anastasio

Kotaku’s Cecilia D’Anastasio has this really great article talking about essay compilation “Women in Game Development” and it’s a fantastic read. The collection of essays are written by women who are in the game industry or want to be in the game industry and discussing the systemic sexism that has existed in gaming culture of …

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Jul 21

Kotaku: “Japanese Video Game History Is Disappearing” by Brian Ashcraft

Kotaku’s Brian Ashcraft has an article about his experience talking with Grasshopper Manufacture’s Goichi Suda at BitSummer. Together they discuss Japan’s history of video game preservation (mainly that they old arcade cabinets use to be thrown out instead of stored). They also talk about Suda’s debut game, The Silver Case, which originally was released on …

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Jul 19

Kotaku: “The Overzealous Video Game Producer” by Matthew S. Burns

Kotaku had posted an excerpt from Matthew S. Burns’ book Surviving the Game Industry: A Wasteland Guide (which you can get on story bundle right now) It’s a satirical look into the more boring aspects of game creation, which involves lots of meetings to discuss seemingly trivial things. For days.   I really love the …

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Jul 18

“Armored Ladies and Adventurers” – Cosplay Gallery from Anime Expo 2016

Cosplay Kotaku has a fantastic gallery from this year’s Anime Expo, showcasing some of the awesome cosplayers that attended. Take a look at some of my favorites and then check out the article to see more as well as links to the Cosplayers websites.  

Jul 15

Polygon: “StarCraft: Ghost: What Went Wrong” by Patrick Stafford

If you’re like me, then the cancellation of StarCraft Ghosts was always one of those great mysteries of the gaming world. Luckily, what exactly happened with that game is the focus of this Polygon article by Patrick Stafford. In this piece, Stafford talks about Robert Huebner’s experience working with Nihilistic Software on what would have …

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Jul 14

Kotaku: “What Makes Shigeru Miyamoto Tick” by Stephen Totilo

Stephen Totilo of Kotaku has a really interesting interview with the legendary Shigeru Miyamoto. In it, he asks questions like “what makes a Nintendo game special” and what are the importance of sound effects. It’s a really good read and hopefully can serve as an inspiration to any aspiring game designers out there.

Jul 12

Zam: “The ballistic politics of Hideo Kojima” by Robert Rath

To me, Hideo Kojima is a weird game designer. There’s a lot of aspects of his games that I love and some I’m not so sure about. I suppose part of my opinion comes from me not understanding him. There are so artists, where you really have to know where they are coming from to …

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Jul 10

The Verge: “Talking to the man behind Sonic the Hedgehog’s incredible Twitter” by Andrew Webster

The Verge’s Andrew Webster has a pretty cool interview with Aaron Webber, the guy who runs the hilarious Sonic the Hedgehog twitter handle. It’s an interesting look into not only how old school fans are finding places within the game industry, but who the game industry is moving away from strictly corporate attitudes and having …

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Jul 09

Vice: “It’s OK to Be Mad at Games Journalism, But Don’t Be a Moron About It” by Mike Diver

Vice’s Mike Diver has a pretty good article on how to absorb criticism of gaming journalism.   Diver’s main argument seems to be that gamers need to chill out. From complaints about press coverage videos being played “incompetently” to even louder complaints of silly, meaningless lists. People take video game journalism way too seriously, which …

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Jul 03

Polygon: “Guns, games and violence: The real questions you should be asking” by Brian Crecente

Here’s an interesting article by Polygon’s Brian Crecente, on what kind of questions we should be asking in regards to video games and gun violence. Crecente believes that asking whether games that rely heavily on the cycle of shoot-kill-shoot-kill has an impact on players is the wrong question, or at least the wrong way to …

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Jul 02

USGamer”How Mother 3 Escaped Development Hell to Become a Modern Classic” by Bob Mackey

A retrospective look by USGamer’s Bob Mackey at history of Nintendo’s Mother 3. If you’re a fan of the Earthbound/Mother series and are one of those fans still desperately hoping for an official English release, I’d definitely give this a read.   The article also shows off the dedicated fans who developed a patch so …

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Jun 30

Not Your Mama’s Gamer: “Privileged Play: The Gaze, Interface, and Video Games” by Bianca Batti

Bianca Batti has an interesting article over on Not Your Mama’s Gamer on the topic of video games and the gaze. Presumably, a game is built to cater towards the straight male gamer. Though it may not, and most often isn’t, intentional, there are things to consider when examining how games are put together and …

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Jun 26

Polygon: “Yu Suzuki, Tim Schafer and others discuss hype in game development By Blake Hester” by Blake Hester

Polygon’s Blake Hester has an excellent article talking to Yu Suzuki, creator of Shenmue, Dennis Wedin and Jonatan Söderström, creators of Hot Line Miami, and Tim Schafer, creator of Brutal Legend and Broken Age about their thoughts on hype, living up to the expectations, and the fear of failure. It’s really a good read that …

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Jun 25

First Person Scholar: “I Can’t Take This: Dark Souls, Vulnerability, and the Ethics of Networks” by Matthew Kelly

If you’re looking for a deep reading of networks and ethics explored via the lens of Dark Souls, then look no further than this Matthew Kelly essay on just that very subject via First Person Scholar. It’s a pretty in-depth piece that explores a facet of our modern society using a really popular video game. …

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Jun 23

Deorbital: “What Michonne, Sasha, and Beyoncé Teach Us About the Complexities of Anger” by Shonte Daniels

Shonte Daniels of deorbital writes a great piece discussing the representation of women of color in games (and Beyoncé) and two positive examples of characters who express anger owning and defying the stereotype of Black and Latina women.   In this article, Daniels discusses how The Walking Dead’s Michonne and Severed’s Sasha use their anger …

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