Category Archive: History

Jul 26

Errant Signal Analysis the Intro to Unreal

  A really interesting and analytical look at the introduction of Unreal by Errant Signal. I’ve never played the game myself, but it uses a lot of techniques that game developers can use today to cutdown on cutscenes and create a more authentic experience. It’s also great to look at the history. What did an …

Continue reading »

Jul 24

The Long Lost 2D Animated Introduction to Crash Bandicoot

  This is a long lost animated cutscene for Crash Bandicoot. That’s right, it’s a cutscene made for the game first, with the possibility of an animated series pending if the series was successful and was posted by David Siller, the game’s producer.   Polygon’s Owen S. Good wrote up more about it if you’re …

Continue reading »

Jul 24

The Untold Story of Whatever Happened to the Wii’s Project H.A.M.M.E.R.

  It’s great to finally find out what happened to the mysterious Project H.A.M.M.E.R., but terrible to hear what actually went down. It seems like a shame too, because I think a lot of interesting things can be done with the Wii Remote and a giant hammer. Unfortunately, it seems like this was Nintendo’s attempt …

Continue reading »

Jul 23

Team Fortress 2 is Surprisingly Heavy on Lore – Did You Know Gaming

  I’m constantly surprised by how much lore a silly team based shooter game like Team Fortress 2 has. None of it is important to the gameplay or seems to drive design decisions, but perhaps that’s why Valve allows for so many stories to be told with the characters. It’s very open.   This video …

Continue reading »

Jul 20

Kickstarter Documentary About Midway Needs Support

If you liked the old 90’s Midway games and wished you knew more about the team behind games like Mortal Kombat, then “Insert Coin: Inside Midway’s ’90s Revolution” is the perfect Kickstarter for you. It’s just a few days in and at the time of this writing, could really use your support.   Just from …

Continue reading »

Jul 16

Gaming Historian Reveals the True Story of Both Super Mario Bros. 2s

I always knew that Super Mario Bros. 2 that released in the US was a converted Japanese game called Doki Doki Panic, but thanks to Gaming Historian I know how much of a Mario game Doki Doki Panic started off as. It’s also interesting to know it wasn’t some group of executives or game designers …

Continue reading »

Jul 15

One of Final Fantasy’s Staple Themes Was Created in 5 Minutes – Did You Know Gaming Returns to Final Fantasy

  Let this be a lesson to you, always work hard and be proud of what you put into a game, it might just be in every single game of a long running franchise.   If you liked this video, it was published by DidYouKnowGaming? You should check out the rest of the videos in …

Continue reading »

Jul 07

Did You Know Gaming Looks at the Rocky History of the PS3

The PlayStation 3 definitely had a rough start. From being way too expensive at the start to lacking features like rumble, I find the PS3 as a sort introduction to the more experimental age of Sony. Alternatively, you may call it the more Nintendo like Sony as this console not only sported great graphics and …

Continue reading »

Jul 07

JonTron’s Star Cade Puts a Familiar Game Into a Galaxy Far, Far, Away

  I suppose JonTron was serious about playing every Star Wars game. Does this mean he’s also going to play Star Wars Monopoly?

Jul 06

Gaming Historian Looks at the Historical Accuracy of Dante’s Inferno

  Gaming Historian shares his thoughts on a video game so loosely based on one of the greatest pieces of literature ever written…and boy do I disagree with his sentiments on the game Dante’s Inferno.   The game itself feels like a clone of God of War, and that’s mostly because it is. Here’s the …

Continue reading »

Jun 25

Smash Academy On What Makes Smash So Different From Other Fighting Games

  Super Smash Academy has published video on what makes Super Smash Bros. such a unique and different fighting game. It’s a really cool look at why this series has remained so popular over the years and maybe even why no one can quite capture the same magic that it has. It’s fast and it …

Continue reading »

Jun 23

Ding! Ding! – Did You Know Gaming Goes Over the History of Punch-Out!

  Limitations and obstacles breeds creativity it would seem. Who would have guess that Punch-Out’s origin has a surplus of monitors to thank. Also, that two screen set up makes me think that a Punch-Out 3DS game would be inevitable but knowing what I do with Nintendo, they’re is just no way to innovate on …

Continue reading »

Jun 22

Game Maker’s Toolkit Reveals Resident Evil 4’s Greatest Design Secret

  I really like this system for pretty much all the reasons Mark Brown has laid out in this video. I think video games are about providing an experience and one way to ensure that experience is enjoyable, is by developing a system that caters to the individual player. Now, I can’t imagine this working …

Continue reading »

Jun 22

PBS Game/Show Reveals the Hidden Brilliance of Monopoly’s Rules

  This is a very interesting episode of PBS Game/Show, not only because Jamin gives us the history of a classic board game, but because it clearly demonstrates how dangerous “house rules” can be for the balance of a game and what happens when those rules become thought of as standard.   I feel this …

Continue reading »

Jun 12

GameXplain Looks at Splatoon’s Cut Content

  For this game being so anticipated and touted as one of Nintendo’s best games in years, I’m surprised by how relatively quickly it was made. The trailer from lat November seemed like it was all final stuff and the time until release was just polish, but based on GameXplain‘s video as well as the …

Continue reading »

Older posts «