Category Archive: Story

Any article that comments on the writing or story of a game.

Jul 15

Awakening the Storyteller in the Game Designer

A while ago, I discussed Mark Brown’s video on storytelling and systems and mentioned that, at least right now, having well-written systemic storytelling is just not feasible right now. I did mention that certain games though are pushing the boundaries of video game storytelling and today I want to focus on one in particular.   …

Continue reading »

Jul 07

Her Story…and My One Problem With It

This new game going around (new since the writing of this post, at least). Don’t know if you’ve heard of it. Lots of people are talking about the new, fresh thing it does that sets itself from the rest. And by rest, I mean almost every game ever made. Lots of people digging it’s gameplay, …

Continue reading »

Jul 07

Sony’s E3 2015 Conference Makes Big Promises, But Can They Deliver?

Sorry for that big delay everyone. This is actually a pretty hectic time in my life and I finally feel well enough to start writing again. So let’s begin where we left off.   Sony is tricky to talk about because on one hand, they know how to deliver. They know their core audience and …

Continue reading »

Jun 26

Ubisoft Fails to Excite, But Not Offend at It’s E3 2015 Press Conference

Ubisoft is up next and their show is surprisingly…pretty average. I have to admit that not a lot of bombshells were dropped and even the surprises weren’t that surprising. Which means the whole event was just kind of meh.   Here’s what was announced:   South Park: Fracture, But Whole. Another South Park game done …

Continue reading »

Jun 25

EA’s 2015 E3 Conference Left Us Really Excited and Half-Asleep

Yesterday I kind of talked about the highs and lows of Microsoft’s E3 press conference. Overall it was pretty good and just left me wanting more as ambiguous trailer after ambiguous trailer told me nothing of what I could look forward to in the future. EA didn’t really have that problem. EA’s problem is that …

Continue reading »

Jun 24

Not Everything Is As it Appears – Reviewing Microsoft’s E3 2015 Conference

Moving things along, Microsoft was the first of the Day 0 press conferences and to summarize, they did alright. I was pretty invested into this because as an Xbox One owner, I need more exclusives to be coming down the pipeline. I feel like the only exclusives I played all year was Sunset Overdrive and …

Continue reading »

Jun 23

Going Over Bethesda’s E3 2015 Conference – The Good, the Boring, and the Mega-Good

With E3 in the past now, it’s the perfect time to start dissecting what was really interesting about the shows this year as well as what the press conference¬† givers could do better. And what better place to start than at the beginning with Bethesda? Ok, so technically Nintendo kicked things off with the Nintendo …

Continue reading »

May 04

May the 4th Be With You – 4 Star Wars Games to Get You Ready For the Future of Star Wars

Happy May the 4th everyone! Since it’s Star Wars day, you might be wondering which Star Wars game to play. This is no easy task, as our galaxy is nearly filled to the brim with worthy Star Wars games to play. Some featuring innovation and capturing the same imagination that fuels the Star Wars universe. …

Continue reading »

Apr 21

Videogames Should Forget the Movies, TV is Where It’s At

Maybe we have this adaptation game all wrong. For awhile, I have been analyzing and predicting when Hollywood will finally make that one good video game movie where everyone can agree is worthy of love and admiration… and maybe a few MTV Movie Awards. I, along with every other gamer-movie watcher, have been patiently waiting …

Continue reading »

Apr 13

Five Nights At Freddy: The Best and Worst Idea for a Movie

You probably already heard by now that Warner Bros has bought the rights to adapt Five Nights at Freddy for film. It’s not the weirdest IP to be adapted into film (See Play-Doh and Battleship), but it is the latest videogame craze that has been scooped up by a Hollywood studio (See Temple Run).   …

Continue reading »

Jan 29

Comparing The Worlds, Stories, and Twists of Gone Home and The Vanishing of Ethan Carter

For a while now I’ve been really thinking about a way to talk about The Vanishing of Ethan Carter and compare it to Gone Home. The games are comparable, in that they are both first-person exploration games revolving around the disappearance of a person. In Gone Home, you play as woman coming home from a …

Continue reading »

Dec 15

Cassandra, the Character I Wanted Lightning to Be

When discussions about strong female videogame characters come up, some of the usually suspects always show up (Lara Croft, Jade, Samus, and so on). However, there is one character I would argue doesn’t and shouldn’t even appear anywhere on that list, yet the pool she comes from is not as varied as one would like …

Continue reading »

Nov 26

Gone Home and Efficiency

It finally happened. I finally played The Fullbright Company‘s game Gone Home and thought it was pretty good. What finally spurred me to play this game? All the discussion surrounding it and what it means to be a game. Now, I’ve already answered why I think Gone Home is a game and how it fulfills …

Continue reading »

Oct 16

Extra Credits and Idea Channel Look at Mechanics and Meaning

Two interesting videos came out yesterday on YouTube each talking about the relationship between players and the mechanics of the games they play. The first video is from Extra Credit with discusses whether or not video games have less value than other mediums.   I agree to a degree with some of the points brought …

Continue reading »

Sep 25

Game vs. Game License – Some Problems With Crafting a Game With Someone Else’s IP

The history of licensed games is a funny one. That’s at least the take away I got from this Polygon by¬†Alexa Ray Corriea article that discusses the history of The Lord of the Rings games.   The trend seems to be that when dealing with an IP like The Lord of the Rings, an excited …

Continue reading »

Older posts «