Category Archive: Story

Any article that comments on the writing or story of a game.

Sep 19

Sorry Folks, VideoGameOlogists Is Shutting Down

Bad news everyone…this will be Videogameologists last post.   It has simply become too expensive and time consuming to keep this site running and so I’m afraid that I will be ending it here. When I started this website years ago, it was with a goal to share and spread new ideas about game design …

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Sep 12

Revisiting Gone Home

Forgiven me, but a dead computer is no good in this age of technology and wifi. Typing on the touch pad of an iPad is not ideal, yet it is the only option in my case so I will make due. Since I’ve been unable to get most of my work done, and play games …

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Jun 28

Overwatch Champions Diversity By Hurdling Over a Low Bar – How It Still Fails and How It Could Be Fixed

Susana Polo of Polygon recently wrote this article talking about how diversity has helped pushed Overwatch into financial success. In this article, she explained that:   “Blizzard took the time in their development cycle to plan and create female character models in a variety of class roles, difficulty levels and silhouettes. They did it explicitly …

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Jun 23

We Need a Single Sonic Universe (The Concept, Not the Comic)

Today is Sonic the Hedgehog’s birthday. That little blue hedgehog has been through a lot in these last 25 years and one might argue that he’s been through too much. That’s okay, luckily Sonic the Hedgehog’s adventures are not just split into two or three multiple continuities, but something like five.Probably more.     I …

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Jun 20

So That Kingdom Hearts 2.8 Trailer…

What the hell is going on? It’s been 11 years since I played the last console Kingdom Hearts (KH2) game so my memory of what is going on is a bit hazy. But seriously, what the hell is going on? Do I really have to play all the DS versions of Kingdom Hearts to understand …

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Dec 14

Multi-Part Series Sounds Episodic to Me

Everyone wants to be on TV, but now everything wants to be TV. Be very afraid. When I finish a movie I can’t help but wonder if the studio heads behind the film, who probably barely helped make the film, will look at the success of it and announce unnecessary sequel/prequels or crossover multiple franchises …

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Dec 07

Taking a Break from the Wasteland

Minor spoilers ahead According to the timer on my save, I’ve accomplished three days worth of Fallout 4. No, it’s not at that the 100 hour mark, but it’s still a hefty amount of time spent with one videogame. I still haven’t explored everything, but I have just reached a point where the game is …

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Nov 17

Looking Back at Tomb Raider (2013)

In honor of the release for Rise of the Tomb Raider, I’ll look back on the reboot that started Lara Croft’s revival and the success (and my complaints) that followed. Normally when we think of reboots, we think of executives in a conference room pitching middling ideas on how the company can make more money. …

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Nov 09

Gone Fishing: Going Back to the Wasteland

By the time this post is published, Fallout 4 will most likely be released. And when Fallout 4 is out, I will most likely not want to write anything because nothing of significance will drop on that day. I’d be thinking too much about going back to the Wasteland. I’ll be thinking about Dogmeat. I’ll …

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Oct 21

People Are Not Winged Space Wizards: Video Games and the Quest for Better Representation

When it comes to representation, video games are sorta poor at it. I admit we are getting better. Afterall, last E3 saw many new games announced with a female protagonist and Halo 5:Guardians is giving us a leading non-white character in Spartan Locke. But that kind of representation is still sort of a rarity in …

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Aug 31

Hey, Remember LA Noire?

Back in 2011, I wrote a piece for a site (now deceased) about the magic that was LA Noire. At the time, it was the game and I mean THE GAME when it came out. It was the start of the summer and there was nothing like it on the videogame market. LA Noire was …

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Aug 17

Interactive Movies are Games

If I had to seclude one bothersome thing about gamers complaining about games (there’s a big list), it’s the complaint about how stories work in games and how stories should work in games. The other is what is and isn’t a game which oddly enough gets tangled into the story problem as well. Usually the …

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Aug 10

Two-ish Years Later – The Wolf Among Us Episode 1

When Telltale announced their followup franchise to The Walking Dead would be an adaptation of Bill Willingham’s Fables comics, eyebrows were raised. Telltale was on a high when The Walking Dead started winning many Game of the Year awards so jumping into another franchise was a bit intriguing. Two-ish years later, how well has the …

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Aug 03

GTA V – Two (ish) Years Later: What’s the Deal with Michael?

Two years ago a little indie gem by the name of GTA V took the world by storm and left its skid marks everywhere. In three days, the game made a billion dollars and, of course, became a popular point of discussion. Chat shows wanting in on the trend regardless of creditability decided to stick …

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Jul 15

Awakening the Storyteller in the Game Designer

A while ago, I discussed Mark Brown’s video on storytelling and systems and mentioned that, at least right now, having well-written systemic storytelling is just not feasible right now. I did mention that certain games though are pushing the boundaries of video game storytelling and today I want to focus on one in particular.   …

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