Category Archive: Story

Any article that comments on the writing or story of a game.

Aug 13

A Link Between Worlds and the Ratio of Women to Men Saved

This is an interesting article by mrsdawnaway from BigTallWords on the literal objectification of women in The Legend of Zelda: A Link Between Worlds.   This article left me, conflicted. Partly because I agree with many of the points including that The Legend of Zelda series is historically not the best at spotlighting strong women. …

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Jul 17

On the Growing Usage of Graphic Violence in Video Games

A great article on Polygon by Chris Plante that discusses his growing uneasiness with the use of graphic violence in game marketing.   While I think Assassin’s Creed Unity might have been a pretty tame example, the in-general over use of graphic violence is something that has been making me rather uncomfortable. The strange thing …

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Jun 25

Reality vs. Fiction: Why Nothing is Stopping Link From Being Black

A few days ago I stumbled across an article titled “Why Can’t Link be Black?” It dealt with the idea and implication of Link from The Legend of Zelda series always being portrayed as a human-like elf type character (Hylian) with characteristics most closely related to “white” people. Was that a mouthful? Well, remember how …

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Jun 18

Facing the Reality of Development: Untangling the Logic Behind Ubisoft’s Decision to Exclude Female Characters

So last week during E3, Ubisoft got into a bit of trouble with their comment regarding female assassins in the new Assassin’s Creed: Unity and playable female characters in the co-op of Far Cry 4. To sum it up, it’s too hard to animate female characters. They made claims about adding female assassin being in …

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Jun 09

What I’d Like to See in Kingdom Hearts 3 (and Not See)

After watching my cousins replay their favorite childhood game Kingdom Hearts (though it was the 1.5 Remix edition), I started to wonder about the upcoming third installment and what we will see. Based off of my observation of my cousins’ playthrough, I started making a list of things I really do and don’t want to …

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Jun 05

A Link Between Worlds Left Me Conflicted, But I Still Really Enjoyed It

It took me a while to finally start playing The Legend of Zelda: A Link Between Worlds, but once I did I instantly fell in love with it. It was strange being trust into a game that had barely any set up or any more starting instructions other than “go”. Still, it was wonderfully nostalgic …

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Jun 04

Titanfall and Its Narrative Driven Multiplayer – The Next Step in Video Game Storytelling?

The campaign in Titanfall is a fairly interesting experiment in how a primarily multiplayer game can deliver a narrative. If you haven’t played the game yet, the campaign is broken up into two different segments. On one side the militia, a group of colonists fighting for their independence. On the other the IMC, a corporation …

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Jun 02

The Wolf Among Us Episode 4 – In Sheep’s Clothing

Spoiler Alert for all episodes of The Wolf Among Us and The Walking Dead episode four. Minor spoilers for the rest of Walking Dead episodes.   If there is one thing I took away from the recent episode of The Wolf Among Us, it’s disappointment. After the first three episodes of amazing visuals and exciting …

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May 20

8 Things To Keep the Same in Pokemon

Here’s an interesting design challenge. We all know there are certain parts of games that we would like to change. Some franchises have just been around for so long that when we look upon them and see another installment, we can’t help but think that they have gone stale. But changing things is easy, what …

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May 08

Response to Satchel Drake’s Review of Bioshock Infinite

A few weeks ago Satchel Drake discussed racism and ludonarrative dissonance in Bioshock Infinite. It’s a great critique, mainly defending Infinite from some of it’s harsher critics, but one that I think either strawmans or misses the larger point at hand.   On racism, Drake argues that Bioshock Infinite maturely touches on race in a …

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Apr 18

Polygon: “Tomb Raider writer Rhianna Pratchet on the silver lining behind controversy” by Emily Gera

In this Polygon article written by Emily Gera, the writer behind the latest Tomb Raider game, Rhianna Pratchet, talks about the controversial writing and the kind of silver lining that comes from it.   The scene in question, and I have not played this game or seen the scene, is that Lara Croft is captured …

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Apr 14

Being Good Sucks

After playing the third episode of The Wolf Among Us, I’ve come to hate being “good.” Technically there is no good option in the game, but good comes in many forms. Good could mean kind, friendly, caring, charity, holy, not bad, etc. , and the main character Bigby has a few good options open to …

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Mar 14

Refuting Common Arguments for Why “South Park: The Stick of Truth” Shouldn’t Have Playable Female Characters

So the article I’m about to link to and this article has major spoilers for South Park: The Stick of Truth. If you wish to remain spoiler free for a very funny game, then I suggest book marking this page and returning to it later.   Okay, so I found this article on Polygon discussing …

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Feb 17

In Videogames, Back-Story is Optional

I don’t mind back-story in a narrative, whether it be in film, TV shows, or videogames. But after reading a little post from the movie website The Dissolve, I’m starting to debate if back-story is even necessary. Sure, learning about a character or a place can ground the fiction of the world, but for the …

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Feb 11

The Good, the Bad, and the AO Rating

An article on Polygon argues that the AO rating is bad for the gaming industry and that it hurts gaming as an art form.   The history of the ESRB is an interesting one. Essentially born out of the controversy that was Mortal Kombat and extreme depictions of violence, the ESRB plays a vital role …

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