Category Archive: Design

Any article that comments on an aspect of the game design for a game.

Dec 10

Choices in RPGs and Learning to Stop Caring

Spoilers for the Mass Effect series, The Walking Dead S1 Episode 1, and Heavy Rain. Minor spoilers for  The Witcher 2 and Dragon Age: Inquisition. The big decision, the choice between one or the other. No one wants to make that choice, but the game never advances if we linger on it. Whatever the case, …

Continue reading »

Dec 02

Back to the Grind – Four Possible Ideas On Why Game Have Grinding

I want to briefly talk about grinding as a mechanic. What is the point of grinding? I know of only one person who actually says he likes grinding and everyone else puts up with it but otherwise it is a pretty baffling mechanic. By extension, I suppose I’m asking what the point of leveling up …

Continue reading »

Nov 19

PBS Game/Show Asked “What is a Game?” and Here’s My Answer

So this is long overdue and that’s mainly because I think the question Jamin is asking is very important and that the things that I agree with and disagree with in his arguments may warrant a lot of explanation.   So let me first address the point about Extra Credit’s stance on the question “What …

Continue reading »

Oct 16

Extra Credits and Idea Channel Look at Mechanics and Meaning

Two interesting videos came out yesterday on YouTube each talking about the relationship between players and the mechanics of the games they play. The first video is from Extra Credit with discusses whether or not video games have less value than other mediums.   I agree to a degree with some of the points brought …

Continue reading »

Sep 22

Breaking Up (Midway) with Freemium Games

We’ve all done it before. Browsing through the local gaming store’s shelves and some fine game is staring straight at us, wanting us to take it home. And we did. Happily driving back to our place, dreaming about the things we were going to do tonight. Once we finished all the introductions, we got a …

Continue reading »

Sep 16

Would It Be Better If We Took the “Free” Out of “Free-to-Play”

Without a doubt, mobile games are popular. While some deride their simplicity and never ending nature, I actually applaud that kind of approach to games. Some of the best games around never truly end, even if you hit the credits. Competitive games for example tend to keep going for anyone who is interested in battling …

Continue reading »

Sep 08

Free to Hate Free-to-Play (Love Is Welcome Too)

You know we are under attack. You, the decent, pure-hearted gamer, know your hobby is under a threat so vicious it’s altering everything we hold dearly. A corrupt, malicious force is happening on this lovely pastime and twisting what could once be called games into something, for a lack of a better word, foreign. We …

Continue reading »

Aug 18

P.T. Trailer/Teaser/Demo Thoughts: Half In

Have you “played” the P.T. trailer/teaser yet?(PS4) By the time this post gets out, you will have probably already heard/played/seen the secret that was hiding at the end of the teaser. Not only is there a game coming in the near future, but Metal Gear Solid creator Hideo Kojima, Pan’s Labyrinth director Guillermo Del Toro, …

Continue reading »

Aug 13

A Link Between Worlds and the Ratio of Women to Men Saved

This is an interesting article by mrsdawnaway from BigTallWords on the literal objectification of women in The Legend of Zelda: A Link Between Worlds.   This article left me, conflicted. Partly because I agree with many of the points including that The Legend of Zelda series is historically not the best at spotlighting strong women. …

Continue reading »

Jul 17

On the Growing Usage of Graphic Violence in Video Games

A great article on Polygon by Chris Plante that discusses his growing uneasiness with the use of graphic violence in game marketing.   While I think Assassin’s Creed Unity might have been a pretty tame example, the in-general over use of graphic violence is something that has been making me rather uncomfortable. The strange thing …

Continue reading »

Jul 09

The Art of TCG Booster Packs

I feel like the art of making, designing, and implementing collectible elements in a game has been discussed before, but I rarely see any discussion in the art of distributing those collectibles. Rarely have I played a card game like Magic the Gathering, where opening a booster pack was actually one of the fun parts …

Continue reading »

Jun 18

Facing the Reality of Development: Untangling the Logic Behind Ubisoft’s Decision to Exclude Female Characters

So last week during E3, Ubisoft got into a bit of trouble with their comment regarding female assassins in the new Assassin’s Creed: Unity and playable female characters in the co-op of Far Cry 4. To sum it up, it’s too hard to animate female characters. They made claims about adding female assassin being in …

Continue reading »

Jun 12

My Favorite Game Shown At Nintendo’s Event Was Splatoon

I love shooters. I’ve always been at least a casual fan of Battlefield, I’m starting to warm-up to Call of Duty, I played the crap out of Titanfall, Metroid Prime is the best game ever, I hate Bioshock but I’ve played all of them, I swear by Deus Ex, Star Wars Battlefront and Republic Commando …

Continue reading »

Jun 10

No Longer in the Spotlight – What Kinect-less Xbox Might Tell Us

It’s strange how things change. A year ago, Microsoft was really trying to sell us on the idea that Kinect was going to change the way we think of our game consoles. Kinect was to tie into how we watch TV, how we communicate with each, and hopefully, how we play games. After a slow …

Continue reading »

Jun 09

What I’d Like to See in Kingdom Hearts 3 (and Not See)

After watching my cousins replay their favorite childhood game Kingdom Hearts (though it was the 1.5 Remix edition), I started to wonder about the upcoming third installment and what we will see. Based off of my observation of my cousins’ playthrough, I started making a list of things I really do and don’t want to …

Continue reading »

Older posts «