Category Archive: Design

Any article that comments on an aspect of the game design for a game.

Jan 25

Neko Atsume

The famous cat game that has taken over my life.   I have no idea why I’m still playing this game, or if this even is a game though I don’t mind so much if it wasn’t. I think. Let me explain the “game.” All you do is buy items and place them on your …

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Dec 14

Multi-Part Series Sounds Episodic to Me

Everyone wants to be on TV, but now everything wants to be TV. Be very afraid. When I finish a movie I can’t help but wonder if the studio heads behind the film, who probably barely helped make the film, will look at the success of it and announce unnecessary sequel/prequels or crossover multiple franchises …

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Dec 07

Taking a Break from the Wasteland

Minor spoilers ahead According to the timer on my save, I’ve accomplished three days worth of Fallout 4. No, it’s not at that the 100 hour mark, but it’s still a hefty amount of time spent with one videogame. I still haven’t explored everything, but I have just reached a point where the game is …

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Nov 30

Encumbrance

You are over encumbered. Oh, that dreaded sentence no one wants to see. Why, oh why, did I pick up that missile launcher knowing the stupid thing weighs probably 20 pounds? Now I have dig through menus and get rid of something, and we all know how fun that is. “Over encumbered” the words we …

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Nov 17

Looking Back at Tomb Raider (2013)

In honor of the release for Rise of the Tomb Raider, I’ll look back on the reboot that started Lara Croft’s revival and the success (and my complaints) that followed. Normally when we think of reboots, we think of executives in a conference room pitching middling ideas on how the company can make more money. …

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Nov 09

Gone Fishing: Going Back to the Wasteland

By the time this post is published, Fallout 4 will most likely be released. And when Fallout 4 is out, I will most likely not want to write anything because nothing of significance will drop on that day. I’d be thinking too much about going back to the Wasteland. I’ll be thinking about Dogmeat. I’ll …

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Oct 19

iOS Not Compatible: A New Appreciation for Consoles

I think I have a new appreciation for consoles and PCs after reading the latest trouble with the iOS App Store and game publishers pulling their titles off the store due to iOS9 compatibility issues. Huh. If you’ve read any of my diatribes on the app stores, you may have already predicted this was bound …

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Aug 17

Interactive Movies are Games

If I had to seclude one bothersome thing about gamers complaining about games (there’s a big list), it’s the complaint about how stories work in games and how stories should work in games. The other is what is and isn’t a game which oddly enough gets tangled into the story problem as well. Usually the …

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Aug 10

Two-ish Years Later – The Wolf Among Us Episode 1

When Telltale announced their followup franchise to The Walking Dead would be an adaptation of Bill Willingham’s Fables comics, eyebrows were raised. Telltale was on a high when The Walking Dead started winning many Game of the Year awards so jumping into another franchise was a bit intriguing. Two-ish years later, how well has the …

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Jul 28

Casual Game Mechanics

Ah, summer. Only summer brings out the competitive side of players as I watch videos of cars diving, sliding, and exploding while trying to hit a metal ball inside a goal. But there’s something unique about this particular game, Rocket League if you’re curious, that somehow fits neatly with other successful games of a similar …

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Jul 27

Designing a Game with a Sense of Realism

When people think realism in games, their immediate thoughts turn towards graphics. Yes, graphics have come a long but what if I were to propose a different way to think about realism in games? What about realism in design? A while back, I posted a video from series “The Point “where the host Danny talks …

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Jul 08

To Drive or Not to Drive (That is the Question)

Lately, Batman Arkham Knight has been receiving mixed feedback from critics and fans which is surprising since the previous Batman games from Rocksteady were praised by all parties (just look at the box cover for the Game of the Year Edition of Batman Arkham City). Unfortunately, Arkham Knight has become the dividing line that doesn’t …

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Jul 07

Sony’s E3 2015 Conference Makes Big Promises, But Can They Deliver?

Sorry for that big delay everyone. This is actually a pretty hectic time in my life and I finally feel well enough to start writing again. So let’s begin where we left off.   Sony is tricky to talk about because on one hand, they know how to deliver. They know their core audience and …

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Jul 06

The Hand That Refused to Game

I have a weird little story to tell you. So I was looking through the App Store for a free game. Yeah, yeah, I know, they’re bad for me, but what am I going to do? So I was looking for a game, any game, and I found this cheap looking thing based on a …

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Jun 26

Ubisoft Fails to Excite, But Not Offend at It’s E3 2015 Press Conference

Ubisoft is up next and their show is surprisingly…pretty average. I have to admit that not a lot of bombshells were dropped and even the surprises weren’t that surprising. Which means the whole event was just kind of meh.   Here’s what was announced:   South Park: Fracture, But Whole. Another South Park game done …

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