Category Archive: Design

Any article that comments on an aspect of the game design for a game.

May 26

Reviving Sports Games

No, no, no. Sports games aren’t dead, far from it, but the popularity it once held in the world of video games has waned over the years. Hockey, football, other football, basketball, boxing, golf, racing, and plenty more have had great success in the world of video games with fans and newcomers as well. But …

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May 11

Rogue Squadron Standing By – Why Co-Op Rogue Leader is One of the Best Star Wars Games Around

Last week was May the 4th, otherwise known as Star Wars day and to celebrate my friend and I played through one of my favorite Star Wars games of all time: Rogue Leader. More specifically, we broke out the third game in the series, Rebel Strike, but only because it has multiplayer and included a …

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May 04

May the 4th Be With You – 4 Star Wars Games to Get You Ready For the Future of Star Wars

Happy May the 4th everyone! Since it’s Star Wars day, you might be wondering which Star Wars game to play. This is no easy task, as our galaxy is nearly filled to the brim with worthy Star Wars games to play. Some featuring innovation and capturing the same imagination that fuels the Star Wars universe. …

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Apr 28

The Magic Behind Collecting Amiibo, Skylanders, and Disney Infinity Figures

What do we call something like Amiibo? Are they toys? Are they, themselves a game? Is there a difference? Should there be one? And what about Skylanders? or Disney Infinity, does each little figure count as DLC? Whatever you decided to call them the one thing that is undeniable is that this is a concept …

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Apr 20

PBS Game/Show Says Your Choices in Games Don’t Matter and I Think That’s A Terrible Way of Thinking About It

  Somehow I forget to discuss this episode, which is a shame because I have some rather strong opinions on it.   My main issue with it is that “choice” and “agency” are being conflated here and in games, those are not the same thing. But before I get ahead of myself, I think it …

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Apr 14

Games, Women, Gendered Mechanics, and Bioessentialist Ludology – Let’s Unpack Some Ideas

The conversation surrounding games and women is needlessly tiring. I say needlessly tiring because it could all be summed up by Tegiminis’s tweet:   how to make a game that appeals to women: 1) make a good videogame   But that apparently is a much more complicated suggestion to unpack than it would appear because …

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Jan 29

Comparing The Worlds, Stories, and Twists of Gone Home and The Vanishing of Ethan Carter

For a while now I’ve been really thinking about a way to talk about The Vanishing of Ethan Carter and compare it to Gone Home. The games are comparable, in that they are both first-person exploration games revolving around the disappearance of a person. In Gone Home, you play as woman coming home from a …

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Dec 30

The Most Interesting Game (That I’ve Played) of 2014

So I’m going to reflect on 2014 a bit and think of the most interesting game I’ve played this year. There’s a lot to choose from, from Bravely Default and it’s awesome combat mechanics to the load of shooty fun that was Titanfall. There were quiet indie games like Child of Light and loud action …

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Dec 10

Choices in RPGs and Learning to Stop Caring

Spoilers for the Mass Effect series, The Walking Dead S1 Episode 1, and Heavy Rain. Minor spoilers for  The Witcher 2 and Dragon Age: Inquisition. The big decision, the choice between one or the other. No one wants to make that choice, but the game never advances if we linger on it. Whatever the case, …

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Dec 02

Back to the Grind – Four Possible Ideas On Why Game Have Grinding

I want to briefly talk about grinding as a mechanic. What is the point of grinding? I know of only one person who actually says he likes grinding and everyone else puts up with it but otherwise it is a pretty baffling mechanic. By extension, I suppose I’m asking what the point of leveling up …

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Nov 19

PBS Game/Show Asked “What is a Game?” and Here’s My Answer

So this is long overdue and that’s mainly because I think the question Jamin is asking is very important and that the things that I agree with and disagree with in his arguments may warrant a lot of explanation.   So let me first address the point about Extra Credit’s stance on the question “What …

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Oct 16

Extra Credits and Idea Channel Look at Mechanics and Meaning

Two interesting videos came out yesterday on YouTube each talking about the relationship between players and the mechanics of the games they play. The first video is from Extra Credit with discusses whether or not video games have less value than other mediums.   I agree to a degree with some of the points brought …

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Sep 22

Breaking Up (Midway) with Freemium Games

We’ve all done it before. Browsing through the local gaming store’s shelves and some fine game is staring straight at us, wanting us to take it home. And we did. Happily driving back to our place, dreaming about the things we were going to do tonight. Once we finished all the introductions, we got a …

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Sep 16

Would It Be Better If We Took the “Free” Out of “Free-to-Play”

Without a doubt, mobile games are popular. While some deride their simplicity and never ending nature, I actually applaud that kind of approach to games. Some of the best games around never truly end, even if you hit the credits. Competitive games for example tend to keep going for anyone who is interested in battling …

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Sep 08

Free to Hate Free-to-Play (Love Is Welcome Too)

You know we are under attack. You, the decent, pure-hearted gamer, know your hobby is under a threat so vicious it’s altering everything we hold dearly. A corrupt, malicious force is happening on this lovely pastime and twisting what could once be called games into something, for a lack of a better word, foreign. We …

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