Category Archive: Design

Any article that comments on an aspect of the game design for a game.

Nov 17

Looking Back at Tomb Raider (2013)

In honor of the release for Rise of the Tomb Raider, I’ll look back on the reboot that started Lara Croft’s revival and the success (and my complaints) that followed. Normally when we think of reboots, we think of executives in a conference room pitching middling ideas on how the company can make more money. …

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Nov 09

Gone Fishing: Going Back to the Wasteland

By the time this post is published, Fallout 4 will most likely be released. And when Fallout 4 is out, I will most likely not want to write anything because nothing of significance will drop on that day. I’d be thinking too much about going back to the Wasteland. I’ll be thinking about Dogmeat. I’ll …

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Oct 19

iOS Not Compatible: A New Appreciation for Consoles

I think I have a new appreciation for consoles and PCs after reading the latest trouble with the iOS App Store and game publishers pulling their titles off the store due to iOS9 compatibility issues. Huh. If you’ve read any of my diatribes on the app stores, you may have already predicted this was bound …

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Aug 17

Interactive Movies are Games

If I had to seclude one bothersome thing about gamers complaining about games (there’s a big list), it’s the complaint about how stories work in games and how stories should work in games. The other is what is and isn’t a game which oddly enough gets tangled into the story problem as well. Usually the …

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Aug 10

Two-ish Years Later – The Wolf Among Us Episode 1

When Telltale announced their followup franchise to The Walking Dead would be an adaptation of Bill Willingham’s Fables comics, eyebrows were raised. Telltale was on a high when The Walking Dead started winning many Game of the Year awards so jumping into another franchise was a bit intriguing. Two-ish years later, how well has the …

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Jul 28

Casual Game Mechanics

Ah, summer. Only summer brings out the competitive side of players as I watch videos of cars diving, sliding, and exploding while trying to hit a metal ball inside a goal. But there’s something unique about this particular game, Rocket League if you’re curious, that somehow fits neatly with other successful games of a similar …

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Jul 27

Designing a Game with a Sense of Realism

When people think realism in games, their immediate thoughts turn towards graphics. Yes, graphics have come a long but what if I were to propose a different way to think about realism in games? What about realism in design? A while back, I posted a video from series “The Point “where the host Danny talks …

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Jul 08

To Drive or Not to Drive (That is the Question)

Lately, Batman Arkham Knight has been receiving mixed feedback from critics and fans which is surprising since the previous Batman games from Rocksteady were praised by all parties (just look at the box cover for the Game of the Year Edition of Batman Arkham City). Unfortunately, Arkham Knight has become the dividing line that doesn’t …

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Jul 07

Sony’s E3 2015 Conference Makes Big Promises, But Can They Deliver?

Sorry for that big delay everyone. This is actually a pretty hectic time in my life and I finally feel well enough to start writing again. So let’s begin where we left off.   Sony is tricky to talk about because on one hand, they know how to deliver. They know their core audience and …

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Jul 06

The Hand That Refused to Game

I have a weird little story to tell you. So I was looking through the App Store for a free game. Yeah, yeah, I know, they’re bad for me, but what am I going to do? So I was looking for a game, any game, and I found this cheap looking thing based on a …

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Jun 26

Ubisoft Fails to Excite, But Not Offend at It’s E3 2015 Press Conference

Ubisoft is up next and their show is surprisingly…pretty average. I have to admit that not a lot of bombshells were dropped and even the surprises weren’t that surprising. Which means the whole event was just kind of meh.   Here’s what was announced:   South Park: Fracture, But Whole. Another South Park game done …

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Jun 25

EA’s 2015 E3 Conference Left Us Really Excited and Half-Asleep

Yesterday I kind of talked about the highs and lows of Microsoft’s E3 press conference. Overall it was pretty good and just left me wanting more as ambiguous trailer after ambiguous trailer told me nothing of what I could look forward to in the future. EA didn’t really have that problem. EA’s problem is that …

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Jun 24

Not Everything Is As it Appears – Reviewing Microsoft’s E3 2015 Conference

Moving things along, Microsoft was the first of the Day 0 press conferences and to summarize, they did alright. I was pretty invested into this because as an Xbox One owner, I need more exclusives to be coming down the pipeline. I feel like the only exclusives I played all year was Sunset Overdrive and …

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Jun 23

Going Over Bethesda’s E3 2015 Conference – The Good, the Boring, and the Mega-Good

With E3 in the past now, it’s the perfect time to start dissecting what was really interesting about the shows this year as well as what the press conferenceĀ  givers could do better. And what better place to start than at the beginning with Bethesda? Ok, so technically Nintendo kicked things off with the Nintendo …

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Jun 16

The Dream AI Partners/Companions

With the announcement of Fallout 4, and the return of the Call of Duty Ghost dog, it suddenly occurred to me the importance of AI partners/companions in games where applicable. Obviously the AI partner is there to give support, but their function varies in degrees from helpful to nuisance. Since Fallout 4 is showcasing, I’m …

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