Category Archive: Design

Any article that comments on an aspect of the game design for a game.

Sep 16

Would It Be Better If We Took the “Free” Out of “Free-to-Play”

Without a doubt, mobile games are popular. While some deride their simplicity and never ending nature, I actually applaud that kind of approach to games. Some of the best games around never truly end, even if you hit the credits. Competitive games for example tend to keep going for anyone who is interested in battling …

Continue reading »

Sep 08

Free to Hate Free-to-Play (Love Is Welcome Too)

You know we are under attack. You, the decent, pure-hearted gamer, know your hobby is under a threat so vicious it’s altering everything we hold dearly. A corrupt, malicious force is happening on this lovely pastime and twisting what could once be called games into something, for a lack of a better word, foreign. We …

Continue reading »

Aug 18

P.T. Trailer/Teaser/Demo Thoughts: Half In

Have you “played” the P.T. trailer/teaser yet?(PS4) By the time this post gets out, you will have probably already heard/played/seen the secret that was hiding at the end of the teaser. Not only is there a game coming in the near future, but Metal Gear Solid creator Hideo Kojima, Pan’s Labyrinth director Guillermo Del Toro, …

Continue reading »

Aug 13

A Link Between Worlds and the Ratio of Women to Men Saved

This is an interesting article by mrsdawnaway from BigTallWords on the literal objectification of women in The Legend of Zelda: A Link Between Worlds.   This article left me, conflicted. Partly because I agree with many of the points including that The Legend of Zelda series is historically not the best at spotlighting strong women. …

Continue reading »

Jul 17

On the Growing Usage of Graphic Violence in Video Games

A great article on Polygon by Chris Plante that discusses his growing uneasiness with the use of graphic violence in game marketing.   While I think Assassin’s Creed Unity might have been a pretty tame example, the in-general over use of graphic violence is something that has been making me rather uncomfortable. The strange thing …

Continue reading »

Jul 09

The Art of TCG Booster Packs

I feel like the art of making, designing, and implementing collectible elements in a game has been discussed before, but I rarely see any discussion in the art of distributing those collectibles. Rarely have I played a card game like Magic the Gathering, where opening a booster pack was actually one of the fun parts …

Continue reading »

Jun 18

Facing the Reality of Development: Untangling the Logic Behind Ubisoft’s Decision to Exclude Female Characters

So last week during E3, Ubisoft got into a bit of trouble with their comment regarding female assassins in the new Assassin’s Creed: Unity and playable female characters in the co-op of Far Cry 4. To sum it up, it’s too hard to animate female characters. They made claims about adding female assassin being in …

Continue reading »

Jun 12

My Favorite Game Shown At Nintendo’s Event Was Splatoon

I love shooters. I’ve always been at least a casual fan of Battlefield, I’m starting to warm-up to Call of Duty, I played the crap out of Titanfall, Metroid Prime is the best game ever, I hate Bioshock but I’ve played all of them, I swear by Deus Ex, Star Wars Battlefront and Republic Commando …

Continue reading »

Jun 10

No Longer in the Spotlight – What Kinect-less Xbox Might Tell Us

It’s strange how things change. A year ago, Microsoft was really trying to sell us on the idea that Kinect was going to change the way we think of our game consoles. Kinect was to tie into how we watch TV, how we communicate with each, and hopefully, how we play games. After a slow …

Continue reading »

Jun 09

What I’d Like to See in Kingdom Hearts 3 (and Not See)

After watching my cousins replay their favorite childhood game Kingdom Hearts (though it was the 1.5 Remix edition), I started to wonder about the upcoming third installment and what we will see. Based off of my observation of my cousins’ playthrough, I started making a list of things I really do and don’t want to …

Continue reading »

Jun 05

A Link Between Worlds Left Me Conflicted, But I Still Really Enjoyed It

It took me a while to finally start playing The Legend of Zelda: A Link Between Worlds, but once I did I instantly fell in love with it. It was strange being trust into a game that had barely any set up or any more starting instructions other than “go”. Still, it was wonderfully nostalgic …

Continue reading »

Jun 03

Impressions of Mario Kart 8 – The Great Rebalancing

So Mario Kart 8 hasn’t been out for very long, but I feel like I’ve gotten to know the game really well since playing it the night it was released. At it’s core, it’s the same game that we all know and love. You race other players on crazy tracks, using items to blast each …

Continue reading »

May 20

8 Things To Keep the Same in Pokemon

Here’s an interesting design challenge. We all know there are certain parts of games that we would like to change. Some franchises have just been around for so long that when we look upon them and see another installment, we can’t help but think that they have gone stale. But changing things is easy, what …

Continue reading »

May 19

Double Screen Gaming

The double screen. A second screen meant to serve or compliment the events occurring on the primary screen, and now it has become a well-known concept used in all forms of media. Have we as a society advanced so far ahead intellectually that we cannot be entertained with just one screen anymore? We need another …

Continue reading »

May 12

Hollywood Nor Their Stars Add Legitimacy to Videogames

I’ve said it before, and I’ll say it again: Celebrities aren’t the selling point of a videogame. They may have that kind of hold in movies and television, but not in videogames. The games speak for themselves. However, we have moved onto a different discussion, and one I think is very similar to marketing star …

Continue reading »

Older posts «