Category Archive: Design

Any article that comments on an aspect of the game design for a game.

Jun 26

Ubisoft Fails to Excite, But Not Offend at It’s E3 2015 Press Conference

Ubisoft is up next and their show is surprisingly…pretty average. I have to admit that not a lot of bombshells were dropped and even the surprises weren’t that surprising. Which means the whole event was just kind of meh.   Here’s what was announced:   South Park: Fracture, But Whole. Another South Park game done …

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Jun 25

EA’s 2015 E3 Conference Left Us Really Excited and Half-Asleep

Yesterday I kind of talked about the highs and lows of Microsoft’s E3 press conference. Overall it was pretty good and just left me wanting more as ambiguous trailer after ambiguous trailer told me nothing of what I could look forward to in the future. EA didn’t really have that problem. EA’s problem is that …

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Jun 24

Not Everything Is As it Appears – Reviewing Microsoft’s E3 2015 Conference

Moving things along, Microsoft was the first of the Day 0 press conferences and to summarize, they did alright. I was pretty invested into this because as an Xbox One owner, I need more exclusives to be coming down the pipeline. I feel like the only exclusives I played all year was Sunset Overdrive and …

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Jun 23

Going Over Bethesda’s E3 2015 Conference – The Good, the Boring, and the Mega-Good

With E3 in the past now, it’s the perfect time to start dissecting what was really interesting about the shows this year as well as what the press conferenceĀ  givers could do better. And what better place to start than at the beginning with Bethesda? Ok, so technically Nintendo kicked things off with the Nintendo …

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Jun 16

The Dream AI Partners/Companions

With the announcement of Fallout 4, and the return of the Call of Duty Ghost dog, it suddenly occurred to me the importance of AI partners/companions in games where applicable. Obviously the AI partner is there to give support, but their function varies in degrees from helpful to nuisance. Since Fallout 4 is showcasing, I’m …

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Jun 11

Making Sense of the Squiddy Madness in Splatoon – My Thoughts on Some of Splatoon’s More Controversial Design Decisions

I hope you’re enjoying Splatoon Week. With this week in mind, I figured I would talk about some of the really interesting aspects of the game and perhaps give my take on some of the more controversial decisions take by the developers.   Splatoon really does characterize how Nintendo approaches a game idea. While I …

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May 26

Reviving Sports Games

No, no, no. Sports games aren’t dead, far from it, but the popularity it once held in the world of video games has waned over the years. Hockey, football, other football, basketball, boxing, golf, racing, and plenty more have had great success in the world of video games with fans and newcomers as well. But …

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May 11

Rogue Squadron Standing By – Why Co-Op Rogue Leader is One of the Best Star Wars Games Around

Last week was May the 4th, otherwise known as Star Wars day and to celebrate my friend and I played through one of my favorite Star Wars games of all time: Rogue Leader. More specifically, we broke out the third game in the series, Rebel Strike, but only because it has multiplayer and included a …

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May 04

May the 4th Be With You – 4 Star Wars Games to Get You Ready For the Future of Star Wars

Happy May the 4th everyone! Since it’s Star Wars day, you might be wondering which Star Wars game to play. This is no easy task, as our galaxy is nearly filled to the brim with worthy Star Wars games to play. Some featuring innovation and capturing the same imagination that fuels the Star Wars universe. …

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Apr 28

The Magic Behind Collecting Amiibo, Skylanders, and Disney Infinity Figures

What do we call something like Amiibo? Are they toys? Are they, themselves a game? Is there a difference? Should there be one? And what about Skylanders? or Disney Infinity, does each little figure count as DLC? Whatever you decided to call them the one thing that is undeniable is that this is a concept …

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Apr 20

PBS Game/Show Says Your Choices in Games Don’t Matter and I Think That’s A Terrible Way of Thinking About It

  Somehow I forget to discuss this episode, which is a shame because I have some rather strong opinions on it.   My main issue with it is that “choice” and “agency” are being conflated here and in games, those are not the same thing. But before I get ahead of myself, I think it …

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Apr 14

Games, Women, Gendered Mechanics, and Bioessentialist Ludology – Let’s Unpack Some Ideas

The conversation surrounding games and women is needlessly tiring. I say needlessly tiring because it could all be summed up by Tegiminis’s tweet:   how to make a game that appeals to women: 1) make a good videogame   But that apparently is a much more complicated suggestion to unpack than it would appear because …

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Jan 29

Comparing The Worlds, Stories, and Twists of Gone Home and The Vanishing of Ethan Carter

For a while now I’ve been really thinking about a way to talk about The Vanishing of Ethan Carter and compare it to Gone Home. The games are comparable, in that they are both first-person exploration games revolving around the disappearance of a person. In Gone Home, you play as woman coming home from a …

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Dec 30

The Most Interesting Game (That I’ve Played) of 2014

So I’m going to reflect on 2014 a bit and think of the most interesting game I’ve played this year. There’s a lot to choose from, from Bravely Default and it’s awesome combat mechanics to the load of shooty fun that was Titanfall. There were quiet indie games like Child of Light and loud action …

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Dec 10

Choices in RPGs and Learning to Stop Caring

Spoilers for the Mass Effect series, The Walking Dead S1 Episode 1, and Heavy Rain. Minor spoilers forĀ  The Witcher 2 and Dragon Age: Inquisition. The big decision, the choice between one or the other. No one wants to make that choice, but the game never advances if we linger on it. Whatever the case, …

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