So, about that Xbox One. Yeah, let’s talk about that. I think the general consensus is that the presentation, and everything after it, was a complete and utter mess. That isn’t to say that the new Microsoft console didn’t have some great highlights, it just lost more points than earned them, at least with me. …
Category Archive: Design
May 07
Path to the Darkside: Why I’m Worried About EA’s Exclusive Rights to Star Wars Games
Yesterday is was announced that Electronic Arts had secured the exclusive rights to publish and develop Star Wars games. Specifically, their studios will be developing games intended for the “core game audience”, which basically means anything not mobile (which Disney is handling themselves). Among the studios named to be working on future titles was DICE …
May 03
Speculation Friday: Injustice For More Part II
I don’t mean to rehash old ideas, especially so soon but after watching some more Justice League I had about a dozen more ideas for characters that could be included as either DLC or in the next Injustice game. Some of them are more flushed out, with details into how they could be implemented. Others …
May 02
Sztager’s 7 Things That Have To Work Together In a Game Story
A blog post by Paul Sztajer discusses 7 things that have to work together in a game story. It’s a good list, and he urges others to add to it, but for right now I would just like to comment on it. The first point he talks about his “the gameplay meaning”. This basically …
Apr 29
iOS Freemium Addiction
Are you or a loved one addicted to videogames, specifically iOS freemium games? You may be scoffing at the idea that iOS games cause addiction, but this is a common misconception and underestimate of small games and their ability to cause long-term addiction. How can iOS games cause addiction? You may think only console and …
Apr 26
Speculation Friday: Injustice For More
So after some initial frustration, I’ve started to really enjoy Injustice: Gods Among Us. Which is good because even though fighting games like Mortal Kombat and Street Fighter annoy me, they are still unbelievably addicting. Also if you recall any of the Extra Credits I posted about Injustice, I was really excited about the game. …
Apr 17
The Problems with Bioshock Infinite: It’s a Bioshock Game
It’s been a few weeks since Bioshock Infinite has come out and the general consensus has been varied. While those that love the game have called it a masterpiece at best and “art trapped in violence“. It can be summed up as a fun game but fundamentally flawed. Now you can argue which ever way …
Apr 11
Accessibility Worries About the Xbox 720
There are a lot of things that a lot of people ask me. Some of which is vastly weird. Others, it’s legitimate. I just have to say something here and now so readers don’t mix up facts with opinion. I’ve only read 12 news articles on the next gen Xbox. That’s all. I haven’t really …
Apr 10
The End of LucasArts Part 2 – The Force Underwhelming
Last week I decided to reminisce about how awesome Star Wars games use to be. Using Bounty Hunter as my prime example, I discussed how the game was used to further expand the story of Jango Fett from the movies and the comic books and how the game also let you experience being Jango Fett …
Apr 08
Freemium Games (AKA What Happens When You Aren’t Playing Bioshock)
Unlike everyone else, I’m not playing Bioshock Infinite. This isn’t because I’m not interested in the game, far from it actually. I’m just poor. And like every poor person, I have to find other means to entertain myself. Reading? Takes too long. Movies? Nothing of interest on Netflix. Freemium games? AHHHHHHHHHH… Fine. Time to …
Apr 05
Speculation Friday: New Tech For a New Age
When the Wii was released with it’s revolutionary motion controller, something in the gaming world changed. Suddenly, we weren’t limited to the standard controller anymore, alternative methods of input became the exciting new frontier for video games. Since then, we have seen the Wii motion plus, Kinect, the PS Move, and at GDC this year …
Apr 04
The End of LucasArts Part 1 – Before the Dark Times
Late yesterday morning I heard the news via Kotaku, that Disney had shut down LucasArts as an internal game developer. This also meant a cancellation of Star Wars First Assault, which had a chance of reviving the Battlefront series, and Star Wars 1313 which looked like Uncharted in space. At first, this sent me into …
Apr 02
QTEs: Not As Bad As We Think
Are QTEs really as bad as we think they are? I struggle with this debate. Yeah, QTEs (Quick Time Event) are bad and annoying when overused and done wrong. They also seem like a lazy gameplay mechanic for a game especially one that could push the limits even further. Why prompt a button press when …
Apr 01
Welcome to David Cageologists – Why Heavy Rain is the Mature Game We Needed
It turns out that I’ll never be as popular as Equestria Daily…so why even try? I should get back to my roots, I should get back to the thing I love: video games. Seriously video games are timeless storytelling mediums that will one day surpass all things like movies and books. Now there are lots …
Apr 01
Welcome to My Little Ponyologists – Why Season 3 Doomed the Fandom
Okay, so the Naruto thing is kind of a dumb idea. I dunno they’re in filler right now so I can’t bring myself to even look at Naruto right now. But that’s why I decided that the site’s new direction is going to be the second best animated show out there: My Little Pony Friendship …
