Category Archive: Articles

Our opinions on certain aspects of gaming or gaming culture.

Jul 28

Casual Game Mechanics

Ah, summer. Only summer brings out the competitive side of players as I watch videos of cars diving, sliding, and exploding while trying to hit a metal ball inside a goal. But there’s something unique about this particular game, Rocket League if you’re curious, that somehow fits neatly with other successful games of a similar …

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Jul 27

Designing a Game with a Sense of Realism

When people think realism in games, their immediate thoughts turn towards graphics. Yes, graphics have come a long but what if I were to propose a different way to think about realism in games? What about realism in design? A while back, I posted a video from series “The Point “where the host Danny talks …

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Jul 15

Awakening the Storyteller in the Game Designer

A while ago, I discussed Mark Brown’s video on storytelling and systems and mentioned that, at least right now, having well-written systemic storytelling is just not feasible right now. I did mention that certain games though are pushing the boundaries of video game storytelling and today I want to focus on one in particular.   …

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Jul 13

R.I.P. Satoru Iwata and Thank You For the Memories

It’s with a heavy heart that I must say that two days ago, on July 11th, 2015, Nintendo President Satoru Iwata passed away. The Nintendo president for a while now had suffered from a problem with a growth in his bile ducts that twice prevented him from attending the annual E3 in Los Angeles.   …

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Jul 08

To Drive or Not to Drive (That is the Question)

Lately, Batman Arkham Knight has been receiving mixed feedback from critics and fans which is surprising since the previous Batman games from Rocksteady were praised by all parties (just look at the box cover for the Game of the Year Edition of Batman Arkham City). Unfortunately, Arkham Knight has become the dividing line that doesn’t …

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Jul 07

Her Story…and My One Problem With It

This new game going around (new since the writing of this post, at least). Don’t know if you’ve heard of it. Lots of people are talking about the new, fresh thing it does that sets itself from the rest. And by rest, I mean almost every game ever made. Lots of people digging it’s gameplay, …

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Jul 07

Sony’s E3 2015 Conference Makes Big Promises, But Can They Deliver?

Sorry for that big delay everyone. This is actually a pretty hectic time in my life and I finally feel well enough to start writing again. So let’s begin where we left off.   Sony is tricky to talk about because on one hand, they know how to deliver. They know their core audience and …

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Jul 06

The Hand That Refused to Game

I have a weird little story to tell you. So I was looking through the App Store for a free game. Yeah, yeah, I know, they’re bad for me, but what am I going to do? So I was looking for a game, any game, and I found this cheap looking thing based on a …

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Jun 26

Ubisoft Fails to Excite, But Not Offend at It’s E3 2015 Press Conference

Ubisoft is up next and their show is surprisingly…pretty average. I have to admit that not a lot of bombshells were dropped and even the surprises weren’t that surprising. Which means the whole event was just kind of meh.   Here’s what was announced:   South Park: Fracture, But Whole. Another South Park game done …

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Jun 25

EA’s 2015 E3 Conference Left Us Really Excited and Half-Asleep

Yesterday I kind of talked about the highs and lows of Microsoft’s E3 press conference. Overall it was pretty good and just left me wanting more as ambiguous trailer after ambiguous trailer told me nothing of what I could look forward to in the future. EA didn’t really have that problem. EA’s problem is that …

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Jun 24

Not Everything Is As it Appears – Reviewing Microsoft’s E3 2015 Conference

Moving things along, Microsoft was the first of the Day 0 press conferences and to summarize, they did alright. I was pretty invested into this because as an Xbox One owner, I need more exclusives to be coming down the pipeline. I feel like the only exclusives I played all year was Sunset Overdrive and …

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Jun 23

Going Over Bethesda’s E3 2015 Conference – The Good, the Boring, and the Mega-Good

With E3 in the past now, it’s the perfect time to start dissecting what was really interesting about the shows this year as well as what the press conference¬† givers could do better. And what better place to start than at the beginning with Bethesda? Ok, so technically Nintendo kicked things off with the Nintendo …

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Jun 22

Best of E3 Conferences

E3 has come and gone. By the time this post is up, many publications will have already listed their “Best of E3″ lists. And though we here at VideoGameologists tend to not join in the conversations, I have made a list of what I thought was the best of the press conferences. No I will …

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Jun 16

The Dream AI Partners/Companions

With the announcement of Fallout 4, and the return of the Call of Duty Ghost dog, it suddenly occurred to me the importance of AI partners/companions in games where applicable. Obviously the AI partner is there to give support, but their function varies in degrees from helpful to nuisance. Since Fallout 4 is showcasing, I’m …

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Jun 11

Making Sense of the Squiddy Madness in Splatoon – My Thoughts on Some of Splatoon’s More Controversial Design Decisions

I hope you’re enjoying Splatoon Week. With this week in mind, I figured I would talk about some of the really interesting aspects of the game and perhaps give my take on some of the more controversial decisions take by the developers.   Splatoon really does characterize how Nintendo approaches a game idea. While I …

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