Erik G

Author's details

Name: Erik Gallegos
Date registered: October 3, 2011
URL: http://videogameologists.com

Biography

A game designer who graduated with a literature degree. Go figure. Currently hard at work at making games.

Latest posts

  1. Xenoblade Chronicles’s “Gaur Plains” Guitar Cover perf. by DSC — April 20, 2015
  2. Beyond Eyes Teaser Trailer Looks Inviting, Yet Uneasy — April 20, 2015
  3. PBS Game/Show Says Your Choices in Games Don’t Matter and I Think That’s A Terrible Way of Thinking About It — April 20, 2015
  4. Polygon: “Writing characters, not symptoms: A gamer with autism discusses what our hobby gets wrong” by Joe Parlock — April 20, 2015
  5. Punch-Out!!’s “Fight Theme” perf. by Epic Game Music — April 17, 2015

Most commented posts

  1. Freedom Planet: Ethically Challenged But Still Fun — 4 comments
  2. Question: The Issue of the Gay Planet — 4 comments
  3. Generation Gap: When Nostalgia Ruins Games Forever — 3 comments
  4. Everything Wrong with Thief in 15 Minutes – Awkward Cuts and Minor Plot Holes — 3 comments
  5. We’re so…so…sorry — 2 comments

Author's posts listings

Apr 20

Xenoblade Chronicles’s “Gaur Plains” Guitar Cover perf. by DSC

  DCS has a really awesome take on Guar Plains from Xenoblade Chronicles. He even provides a link to download it. MP3: http://goo.gl/b0SorC    

Apr 20

Beyond Eyes Teaser Trailer Looks Inviting, Yet Uneasy

  Didn’t I see this game before? Ah, yes, I remember now. I wish I could remember what it was like back then but I think it’s come quite a long way. I can’t wait to play this game sometime later this year. You can follow more updates on Beyond Eyes by following their YouTube …

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Apr 20

PBS Game/Show Says Your Choices in Games Don’t Matter and I Think That’s A Terrible Way of Thinking About It

  Somehow I forget to discuss this episode, which is a shame because I have some rather strong opinions on it.   My main issue with it is that “choice” and “agency” are being conflated here and in games, those are not the same thing. But before I get ahead of myself, I think it …

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Apr 20

Polygon: “Writing characters, not symptoms: A gamer with autism discusses what our hobby gets wrong” by Joe Parlock

Polygon’s Joe Parlock has written a piece that takes a look at four games and their portrayal of autism, describing what they got and maybe what they could have worked on more.   What’s key when it comes to representing normally unrepresented people is that you can’t treat all of them as pitiable or as …

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Apr 17

Punch-Out!!’s “Fight Theme” perf. by Epic Game Music

  Punch-Out music always has a way of getting you pumped up. Especially if you put Epic Game Music behind the guitar.  If you jog to this music, you’ll be in shape in no time.

Apr 17

Super Smash Bros. Power Portraits- Fan Art by Ishmam

I love artist who like Super Smash Bros. because where else could you get a bunch of themed character portraits featuring a variety of cool characters together? Just look at these by DeviantArt user ishmam and this sample of his work.   These would make excellent desktop backgrounds. Just be sure to check out the …

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Apr 17

Guardian: “Why don’t we feel guilty in video games?” by Keith Stuart

The Guardian’s Keith Stuart posed a very interesting question about how can guilt be utilized in game design.   I took a minute to think about and process all the times I’ve actually felt guilty or remorseful in a game and I think I have answer for him.   Guilt is a very often seen …

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Apr 16

“Outsetting” – A Wind Waker Remix by liltommyj

  A super cool remix of music and sound clips from one of my favorite Zelda games, Wind Waker. liltommyj really managed to put a lot of emotion to this remix which I think is appropriate for such an expressive game.

Apr 16

Paste: “The QTE is Dead—Long Live the QTE!” by Katherine Cross

Paste magazine’s Katherine Cross has written an interesting analysis on the state of the Quick-Time Event mechanic in modern games.   Quick-Time Events, or QTEs, are like all popular or common game mechanics, useful tools for a game designer that can be misused. I remember having to mash the A button in Star Fox Adventure …

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Apr 16

GameTrailers Gives Us a Refresher Course in Master Xehanort and His Evil Plans in the Kingdom Hearts Series

  Despite how convoluted and complex it has become, I really love the story for Kingdom Hearts and I really like Xehanort as a villain. It’s definitely going to satisfying to finally conclude all the madness that has Kingdom Hearts.   It is really sad though that Master Xehanort’s English voice actor, Leonard Nimoy, has …

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Apr 15

Super Mario 64’s “Wing Cap” Jazz Cover perf. by insaneintherainmusic

  insaneintherainmusic has kind of an interesting take on the Wing Cap theme from Super Mario 64. It feels really…melancholy. Sort of weird for such a whimsical and empowering song but I still really like it.

Apr 15

Check Out Aurion: Legacy of Kori-Odan and Its Cool Combo System

  Aurion looks like it’s a game that will combine a fighting system like Dust with Marvel Vs. Capcom. It’s really flashy and just looks satisfying to play. This game is being developed by Kiro’o Studios, the first video game studio of Central Africa and they’ve already got through the Steam Greelight process. I can’t …

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Apr 15

The Point – Loosely Tying Together Modern Games Media with the History of Violence and Censorship in Games

  Otherwise known as the episode in which Danny plays “The Middle Ground Man”. Okay, fine, it’s being a little harsh because there are some point I do strongly agree with. Can games media be reactive? Of course they can. The real-world news can be just as reactive, agenda pushing, and irresponsible as anyone else. …

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Apr 15

Guardian:”Monster Hunter 4: why some video game communities are friendlier than others ” by Jonathan Allford

A deeper look in the Monster Hunter community by Jonathan Allford and just why it is so friendly.   I really love Monster Hunter, even though I’m still pretty much a newbie to the franchise as a whole. Monster Hunter 4 marks the third time I’ve geared up to hunt with friends, the other two …

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Apr 14

Games, Women, Gendered Mechanics, and Bioessentialist Ludology – Let’s Unpack Some Ideas

The conversation surrounding games and women is needlessly tiring. I say needlessly tiring because it could all be summed up by Tegiminis’s tweet:   how to make a game that appeals to women: 1) make a good videogame   But that apparently is a much more complicated suggestion to unpack than it would appear because …

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