Danielle D

Author's details

Date registered: December 15, 2011

Biography

A consumer of pop and video game culture. Has written about video game topics for at least a year and still loving it. Twitter - @DSDwight

Latest posts

  1. Telltale’s Super Show Experiment and the Tales of Other VG Experiements — March 2, 2015
  2. Edge of Tomorrow/Live Die Repeat — February 23, 2015
  3. Off-Topic: Book Club — February 18, 2015
  4. It’s Okay to Not Complete Games — February 9, 2015
  5. The Hollywood Machine: Call of Duty — February 2, 2015

Most commented posts

  1. D.I.C.E. 2013 David Cage on Maturing the Industry — 5 comments
  2. Death of the Developer: Rewriting Barthes’ Concept for Videogame — 2 comments
  3. How Do I Get My Sister to Play Heavy Rain? — 2 comments
  4. Small Rant About Feminist Who Frequent Games — 2 comments
  5. A Brief Look At Videogame Film Adaptations — 2 comments

Author's posts listings

Mar 02

Telltale’s Super Show Experiment and the Tales of Other VG Experiements

So Lionsgate is dipping heavily into the gaming side of business, so much so they have invested in Telltale games for an experimental idea that involves telling a narrative with games and a non-interactive show together.   Little information is known on what they are calling a “super show,” but the general idea is this …

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Feb 23

Edge of Tomorrow/Live Die Repeat

Would you believe me if I told you last year a Tom Cruise movie flew under everyone’s radar and did poorly at the box office even though critics actually liked the film? Not so far-fetched in today’s age, but an uncommon surprise coming from the film community that bemoans movies lacking originality. Technically the film …

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Feb 18

Off-Topic: Book Club

Last year, I wrote a post about reading a total of six books in 2013. Seeing as that is painfully under the amount I should read, I decided for 2014, I’d read more. Well based on the books I’ve already read in my Kindle library, I am happy to say I have exceeded the previous …

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Feb 09

It’s Okay to Not Complete Games

That’s not something you hear often, is it? We groan about the amount of entertainment out there waiting to be consumed, but the number of hours in the day are not enough time to see let alone finish all of it. Daily life takes over and we must obey the call of responsibility while leaving …

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Feb 02

The Hollywood Machine: Call of Duty

Recently I’ve been thinking about that David Cage talk at DICE 2013 conference about the “Peter Pan Syndrome” in which videogames refuses to grow up. It was an interesting talk and one I don’t completely disagree with. However when it come to some of his brief points on how to cure the problem, he mentioned …

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Jan 26

Tempering Expectations, Ignoring the Hype

If you live in the U.S., then you’ve heard about this interesting new show that hit Netflix called Black Mirror. I’m sure you’ve at least come across an article or two with the mentioned named since my Twitter and RSS feed can’t stop begging me to watch this show. Black Mirror is the BBC sci-fi …

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Jan 19

Just Can’t Get Into Mujo

Games make great company when sick. Sitting in bed, coughing up a lung, and playing a short session on…whatever. Unfortunately, the only games I’ve got on hand are mobile games which isn’t too bad if you’ve got the right ones. I did not.   The mobile game Mujo was free for the week of January …

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Jan 13

Reviewing 2014 Predictions and Moving Forward to 2015

That bad omen of Uncle Phil’s passing at the beginning of 2014 really did come true. Luckily, 2015 hasn’t had any of that. Then again many games press writers announced career changes from one publication to the next, or onto other projects, in the new year. It’s a new change. Whether it’s good or bad, …

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Dec 29

Mobile, the New Home for Bad Movie Tie-In Game

I recently listened to the Bombcast where the hosts discussed the enormous popularity of Marvel movies and the lack of tie-in games to follow the success. Both hosts found it weird and wondered why Disney hadn’t bothered shoving movie tie-in games alongside their movie franchises. There’s actually a very good reason for this lack of …

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Dec 22

2014: The Year Entertainment Became Political

As much as I would like to look back at 2014 and say something nice, I can’t. This was a terrible year and not just because of the real world hostility with US police force against minorities, but also some of that fear seeping into our entertainment. When people praise the progress humanity has made, …

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Dec 15

Cassandra, the Character I Wanted Lightning to Be

When discussions about strong female videogame characters come up, some of the usually suspects always show up (Lara Croft, Jade, Samus, and so on). However, there is one character I would argue doesn’t and shouldn’t even appear anywhere on that list, yet the pool she comes from is not as varied as one would like …

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Dec 10

Choices in RPGs and Learning to Stop Caring

Spoilers for the Mass Effect series, The Walking Dead S1 Episode 1, and Heavy Rain. Minor spoilers for  The Witcher 2 and Dragon Age: Inquisition. The big decision, the choice between one or the other. No one wants to make that choice, but the game never advances if we linger on it. Whatever the case, …

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Nov 24

Goodbye Xbox 360

For a system I secretly wanted to hate, Xbox, you did a hell of a job entertaining me for years. But it seems now is the time to make the transition to your newer model because games have decided to move from the old consoles onto newer, greener pastures. No game points that direction more …

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Nov 17

BitCoin Billionaire

When a game, let alone a mobile game, shows some decency to its players, you know you’re in for a ride. The good people at Noodlecake Games and Fizz Pow have made what I would consider an average game that somehow is able to surpass the bland mindless actions most idle clicker games resort to …

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Nov 10

Unfinished Games: Mirror’s Edge

Normally I finish every game I start. Even if a game doesn’t click with me, I try to see the whole thing through before I move on. Mirror’s Edge is of the exception, and I don’t expect to go back anytime soon. Only half-way through the game, I gave up and never went back. Just …

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