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Oct 25

AVGN: Ghosts N’ Goblins – Strong Language Warning

No matter what anyone tells me, hard games back in the day are hard because they aren’t properly designed. Ghosts N’ Goblins is a good example of how weapons that are probably suppose to help you but only one is useful. The devils also look like they would be stupidly annoying and basically the only reason why I think James proclaimed this game as “not bad” is because he didn’t have any problems with the controls, just level, weapon, and enemy design. But 1 out of 4 isn’t bad.

About the author

Erik G

A lover of video games and aspiring game designer. My goal is to elevate video games into a higher realm of art and thinking through critical analysis, critique, and a stronger focus in the art that is game design.

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