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Oct 16

History of X-Com – The Fall of X-Com

I remember that time strange times when 3D games were taking off and no one really knew what to do with it. Looking back, it’s kind of funny that we went from the new graphics being the most exciting thing ever, to just using that technology to basically make 2D games.

About the author

Erik G

A lover of video games and aspiring game designer. My goal is to elevate video games into a higher realm of art and thinking through critical analysis, critique, and a stronger focus in the art that is game design.

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