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Oct 14

Pach-Attack! The Free 2 Play Bubble

1) Free to Play Bubble

 

This is an interesting perspective that I didn’t think of. The free-to-play model seems to be built around itemizing virtual goods, which in my opinion, is a terrible idea. It carries a negative stigma and purposefully drags down the game experience for something that feels wrong and exploitative. For example, I use to play Clash of Clans for the Ipad. When I first got it, I would be checking every hour for what I could do next, then every couple of hours. Lately, it has been every day and to every couple of days to the point where I just don’t care anymore.  The game wants me to spend some money to buy more workers or jewels to cut the 4 day build time to nothing, but that’s dumb.

 

I would much prefer the F2P model that Pachter is suggesting. I wouldn’t mind an ad if I got a really good, free experience.

 

2) Virtual Reality

 

I like the idea of Oculus Rift, but like Pachter said, it is a novelty. Unlike the Wii U Game Pad, the Kinect, etc. I don’t think anything really new can be done with a headmounted display. You would still need a controller for input so what else can be done?

 

 

About the author

Erik G

A lover of video games and aspiring game designer. My goal is to elevate video games into a higher realm of art and thinking through critical analysis, critique, and a stronger focus in the art that is game design.

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