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Oct 09

History of X-Com Part 2: Corporate Interference

Another horror story from the world of the corporate video game publisher. I’d like to think that things have changed since then, but I know they haven’t.

About the author

Erik G

A lover of video games and aspiring game designer. My goal is to elevate video games into a higher realm of art and thinking through critical analysis, critique, and a stronger focus in the art that is game design.

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