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Oct 04

Gamasutra: Behind the Scenes Look of Black Mesa

This Gamasutra article interviews one of the leaders who helped build Black Mesa from being the most impressive piece of vaporwear into something that can actually be played. It actually gives some pretty good insight into what kind of work goes into making video games, especially if you’re not a professional.

About the author

Erik G

A lover of video games and aspiring game designer. My goal is to elevate video games into a higher realm of art and thinking through critical analysis, critique, and a stronger focus in the art that is game design.

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