Before we start, let me give you my opinion of Xenoblade Chronicles, being the only Monolith game that I know of and have played. I like the combat system and I love the story. The combat is very MMO like, with abilities that run on cool downs and elements like aggro to deepen the strategic experience. The story is pretty deep as well, and while I haven’t beaten it, it seems to be a story that holds revenge as something reasonable, which is weird. It also has great characters and wonderful dialogue writing. What I don’t like about it is that the open world is too big. There’s not much to do other than go from point A to point B to the point where after an hour of playing, I don’t feel like I accomplished much and combat gets really frustrating with only two viable healers, various rules against specific opponents, and no items, easy way to revive fallen allies, or even switching party members on the fly. It got to the point where I have pretty much abandoned the game for The Last Story and Borderlands 2.
Anyways, give the article a read and let everyone know if you think that Monolith should make the next Zelda game. Based on their arguments, I think that if they had the guidance of head Nintendo designers like Miyamoto then I think they definitely deserve a shot.