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Sep 07

Justifying the Ends: Story Writing vs. Winning

An article on Gamasutra that talks about how storytelling might be at odds with game design. In this case, how games have traditionally used sad endings to let the player know that they had done something wrong while good endings was equivalent to winning.

 

Very interesting read.

About the author

Erik G

A lover of video games and aspiring game designer. My goal is to elevate video games into a higher realm of art and thinking through critical analysis, critique, and a stronger focus in the art that is game design.

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