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Aug 23

Destructoid — Giving credit where credit is due: A developer’s plea

An article on Destructoid discusses some of the dark sides of the gaming industry. Particularly, a story where a person who worked on Darksiders II wasn’t credited.

 

This is actually a pretty scary notion, that some developers use their pettiness and stubbornness to simply scratch someone’s name off the credits for a game, and even scarier that the lawyers and HR people sometimes get more credit than the people who actually made the game.

 

All in all, almost every story I’ve heard has convinced me that being indie is probably the way to go. Big companies are fine, and they produce great games, but between hellish and almost abusive crunch times and now the fear of not being credited for your work. One part of the article talks about how in 10, 20, or 30 years any records beyond the credits may be gone. I know I would hate it if I helped create a game and no one even knew I did.

 

 

About the author

Erik G

A lover of video games and aspiring game designer. My goal is to elevate video games into a higher realm of art and thinking through critical analysis, critique, and a stronger focus in the art that is game design.

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